3D World

WHAT IS ZAP­PLINK?

Ricky Pear­son, Glas­gow

- Maya Jermy replies

There are so many ways to cre­ate tex­tures and all artists have their own pre­ferred way to do it. Whether you tex­ture your mod­els di­rectly in Zbrush or any other soft­ware, you want the process to be as smooth as pos­si­ble. The less hic­cups on the way, the bet­ter.

Pixo­logic pro­vides us with a nice lit­tle plugin, Zap­plink, which en­ables users to ex­port a model out of Zbrush and into your favourite im­age edit­ing soft­ware. It skips the whole part where you need to ex­port maps or en­tire OBJ, mak­ing it su­per easy and ef­fi­cient. Zap­plink is very use­ful when cre­at­ing quick de­signs, be­cause it takes just a minute or two to have the paint­ing process com­plete. It is a built-in plugin that seam­lessly in­te­grates al­most any im­age edit­ing soft­ware.

There are two ways in which you can use the plugin. One re­quires a UV map, the other does not. What Zap­plink does is flat­tens the 3D im­age snap, sends it to a des­ig­nated soft­ware and on re­turn projects the new tex­ture onto the model. You could com­pare it to the Spot­light

in Zbrush but based on a 2D im­age. No UV map is re­quired for that, be­cause it is es­sen­tially a flat im­age and you can al­ways cre­ate a new tex­ture from Poly­paint. Op­tion two with the UV map, Zap­plink will take a still snap of the model and you will still be able to paint di­rectly on it, but it will also ap­ply those changes di­rectly to the tex­ture map. It is a much bet­ter way to tex­ture in Pho­toshop rather than tex­tur­ing di­rectly on a UV map and not have the seams meet and fit as ex­pected. Let’s take a closer look at how it works.

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 ??  ?? The Zap­plink plugin en­ables easy in­te­gra­tion with ex­ter­nal im­age edi­tors like Pho­toshop
The Zap­plink plugin en­ables easy in­te­gra­tion with ex­ter­nal im­age edi­tors like Pho­toshop

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