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I DEVELOPED SCRIPTS THAT ALLOWED ME TO SEPARATE EACH PIECE OF GEOMETRY FROM THE MAIN HAIR OBJECT

- ● instagram.com/emateo3d ● instagram.com/troitiarts

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ARTISTS

Eva Mateo, Jaime L. Troiti

SOFTWARE

Zbrush, Substance Painter, Maya, Xgen, Arnold, Nuke

This fantastic image was created by junior lighting and shading artist, Eva Mateo, and freelance 3D character modeller, Jaime L. Troiti, as a tribute to 1998 crime-comedy film, The Big Lebowski. The process began with two weeks of pre-production. “The characters were modelled without any design in mind,” explains Mateo, “so I kind of figured them out on the go.” Shading, grooming, and look developmen­t took a further two weeks, with three days for lighting and a final day of compositin­g.

While creating the hair, the duo began the long and complicate­d process of converting the polygonal hair to curves that they could use later in Xgen. “I developed a couple of scripts that allowed me to separate each piece of geometry from the main hair object, and create a curve for each one of them,” says Mateo. “This way a process that would have taken me around eight hours was almost automatic.”

For Troiti, the most enjoyable part of the process came at the very beginning. “I can be more creative and play with shapes and compositio­n pretty freely,” he adds. Contrarily, Mateo found the final steps of compositin­g in Nuke to be the most fun. She continues: “I created a template that I adjusted for the final details with AOV light groups or materials like Diffuse, Specular, Transmissi­on or SSS after I added the camera effects like chromatic aberration, lens distortion, glow, vignette and colour grading.”

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