Zbrush, Marvelous Designer, xnormal, Topogun, Substance Painter, Maya, Arnold, Photoshop
This explorer took freelance 3D character artist Claudiu Tanasie around three months to create. “While the actual character was compelling because of its complexity, I would say the final renders were the most enjoyable,” he explains. “Finding a good composition, lighting setup and getting the materials to read properly are things I am not usually involved with, so it was fresh and exciting.” This work was produced for the Frostpunk trailer, a game from 11 bit studios.
The high-poly modelling stage was a mixture of polygon modelling in Maya, sculpting in Zbrush, and cloth simulation in Marvelous Designer. “The hard-surface objects were done in Maya,” he explains. “The clothes were initially simulated in Marvelous Designer and later tweaked and detailed in Zbrush, while the head was entirely done in Zbrush starting from a base mesh provided by Platige Image.”
The biggest challenge for Tanasie is to achieve a cohesive and aesthetically pleasing result. “The tools allow us to add an incredible amount of detail, so the trick is how we use them efficiently,” he says. “The same fundamental principles taught for centuries apply in our digital age, but it's a life-long struggle to master them.”