3D World


Max­i­m­il­ian Auer talks about his pro­gres­sion as an artist, and de­vel­op­ing his sig­na­ture style


Can you tell us about your jour­ney as a 3D artist?

My jour­ney started out at around the age of 15, when I first played around with friends cre­at­ing lit­tle short movies, with spec­tac­u­lar ef­fects in them, of course. From there on, with a lot of help on­line, I dived more and more into try­ing to fig­ure out how VFX and CG soft­ware works and it slowly started to be­come more se­ri­ous. Fi­nally, af­ter a year of work­ing as a CG in­tern af­ter school, it led me to start my stud­ies in an­i­ma­tion and ef­fects at the An­i­ma­tion In­sti­tute of Film Acad­emy Baden-würt­tem­berg. I've been work­ing on mul­ti­ple projects there ever since.

How did you de­velop your style?

My work as RET­RIC DREAMS started around two and a half years ago, while I was work­ing on my sec­ond-year project at uni­ver­sity. The project was an an­i­mated short film in­volv­ing lots of ab­stract neon visu­als, which some­how got me into syn­th­wave mu­sic and led me to start ex­per­i­ment­ing in cre­at­ing my own art­work in a sim­i­lar vis­ual style. It was in one of my few ear­lier per­sonal art­works when I first came up with that kind of pur­ple hue, and I felt like it per­fectly fits the emotion and at­mos­phere of long­ing and nostal­gia, which I was try­ing to con­vey.

What skills, qual­i­ties and ex­pe­ri­ences are es­sen­tial to be­ing a free­lance CG and VFX artist?

Since I'm just start­ing out my­self, there's still a lot to learn. I think it can be valu­able to have some ex­pe­ri­ence of work­ing at a com­pany or with a team be­fore you start out as an artist yourself. Try to find out what it is that you are re­ally pas­sion­ate about, and build your port­fo­lio and per­sonal work around that. You’ll of­ten be asked to cre­ate sim­i­lar things to what you put out there. Try to de­tect prob­lems and solve them ef­fi­ciently. Set yourself clear dead­lines and learn to or­gan­ise based on that. It’ll take time but keep it rolling.

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