A FEELING OF NOSTALGIA
Maximilian Auer talks about his progression as an artist, and developing his signature style
Can you tell us about your journey as a 3D artist?
My journey started out at around the age of 15, when I first played around with friends creating little short movies, with spectacular effects in them, of course. From there on, with a lot of help online, I dived more and more into trying to figure out how VFX and CG software works and it slowly started to become more serious. Finally, after a year of working as a CG intern after school, it led me to start my studies in animation and effects at the Animation Institute of Film Academy Baden-württemberg. I've been working on multiple projects there ever since.
How did you develop your style?
My work as RETRIC DREAMS started around two and a half years ago, while I was working on my second-year project at university. The project was an animated short film involving lots of abstract neon visuals, which somehow got me into synthwave music and led me to start experimenting in creating my own artwork in a similar visual style. It was in one of my few earlier personal artworks when I first came up with that kind of purple hue, and I felt like it perfectly fits the emotion and atmosphere of longing and nostalgia, which I was trying to convey.
What skills, qualities and experiences are essential to being a freelance CG and VFX artist?
Since I'm just starting out myself, there's still a lot to learn. I think it can be valuable to have some experience of working at a company or with a team before you start out as an artist yourself. Try to find out what it is that you are really passionate about, and build your portfolio and personal work around that. You’ll often be asked to create similar things to what you put out there. Try to detect problems and solve them efficiently. Set yourself clear deadlines and learn to organise based on that. It’ll take time but keep it rolling.