3D World

STEP BY STEP CRE­ATE A CAPE WITH ZBRUSH’S DY­NAM­ICS SYS­TEM

- Lifehacks

01 THE PLANE

First we have to ap­pend a Plane3d. In the Tool>dis­play Prop­er­ties menu, ac­ti­vate Dou­ble for a dou­ble-sided mesh. Po­si­tion it just above the model. Mask the back end of the plane and while hold­ing down Ctrl, click on the mesh a few times to blend the mask just a lit­tle.

02 SIM­U­LA­TION SETUP

Open the Dy­nam­ics tab, and ac­ti­vate On Brushed. This means that our sim­u­la­tion will not af­fect the masked ar­eas. If you need to swap to the masked area, you can switch to On Masked – that way it will not af­fect the un­masked parts. Ac­ti­vate Grav­ity and Col­li­sion Volume. Then press Run Sim­u­la­tion, and stop it just as the cape gen­tly drapes over the cat’s back.

03 WORK WITH BRUSHES

Use the Cloth­move and Cloth­nudge brushes to shape the back of the cape and fur­ther model the folds. Next use Cloth­hook and Clothtwist­er to pull the front cor­ners down and wrap them around the cat’s neck – they will be tied into a knot. You may need to re­duce the Z In­ten­sity of the brushes.

04 TIE THE KNOT

To com­plete the cape, we now need to tie the front cor­ners to­gether. The eas­i­est way to cre­ate that knot is to ap­pend a Cylin­der, scale it down, po­si­tion ex­actly where the left and right cor­ners meet and shape the cylin­der around them. I used the Move and Dam­stan­dard brushes for that part.

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