STEP BY STEP CREATE A CAPE WITH ZBRUSH’S DYNAMICS SYSTEM
01 THE PLANE
First we have to append a Plane3d. In the Tool>display Properties menu, activate Double for a double-sided mesh. Position it just above the model. Mask the back end of the plane and while holding down Ctrl, click on the mesh a few times to blend the mask just a little.
02 SIMULATION SETUP
Open the Dynamics tab, and activate On Brushed. This means that our simulation will not affect the masked areas. If you need to swap to the masked area, you can switch to On Masked – that way it will not affect the unmasked parts. Activate Gravity and Collision Volume. Then press Run Simulation, and stop it just as the cape gently drapes over the cat’s back.
03 WORK WITH BRUSHES
Use the Clothmove and Clothnudge brushes to shape the back of the cape and further model the folds. Next use Clothhook and Clothtwister to pull the front corners down and wrap them around the cat’s neck – they will be tied into a knot. You may need to reduce the Z Intensity of the brushes.
04 TIE THE KNOT
To complete the cape, we now need to tie the front corners together. The easiest way to create that knot is to append a Cylinder, scale it down, position exactly where the left and right corners meet and shape the cylinder around them. I used the Move and Damstandard brushes for that part.