3D World

BLENDER CLOUD

PRO­DUCER FRANCESCO SIDDI EX­PLAINS HOW YOU CAN WIT­NESS THE END­LESS CRE­ATIV­ITY OF BLENDER STU­DIO

- cloud.blender.org.

At the time of writ­ing, Sprite Fright is a com­pletely in­de­pen­dently funded pro­duc­tion. This is pos­si­ble thanks to Blender Cloud, Blender Stu­dio’s on­line plat­form. Think of it as a be­hind-thescenes, mak­ing-of, full-ac­cess pass that al­lows mem­bers to log in, fol­low, dis­cover and in­ter­act with the film­mak­ers. Blender Cloud has al­lowed the stu­dio to pro­duce con­tent since 2014. This not only in­cludes the film, the pro­duc­tion as­sets, the de­signs and con­cept art, but also dozens of hours of high-end pro­duc­tion train­ing with Blender. We push both Blender and our own artis­tic process and share both. Not only is this highly ap­pre­ci­ated by the vast Blender com­mu­nity, but also by any­one who loves an­i­ma­tion and wants to see how an an­i­mated short is made.

Films don’t mag­i­cally come into ex­is­tence out of thin air or sprout from the bril­liant mind of the di­rec­tor. There is a lot of work and it­er­a­tion in­volved. The col­lab­o­ra­tion be­tween all the di­verse tal­ents re­quired to make it hap­pen is the real magic. Fol­low that magic on

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Just sev­eral of the Sprite Fright as­sets avail­able on Blender Cloud
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