3D World

Tech Fo­cus: Pro­ce­dural tex­ture gen­er­a­tion

- YMCA

Kai Mer­gener talks push­ing Sub­stance De­signer to the limit

This ma­te­rial is part of the Node­vem­ber 2020 se­ries. My goal was to push my­self and Sub­stance De­signer to the limit. Usu­ally, the soft­ware is used in the CG in­dus­try to gen­er­ate ma­te­ri­als and tex­tures, but sim­ple modelling by dis­place­ment in the Y axis is also pos­si­ble. For this ma­te­rial, I built sin­gle pro­ce­dural gen­er­a­tors which al­lowed me to cre­ate and vary colour clus­ters. The colour pal­ette and paint tube were cre­ated in sin­gle graphs and com­bined with the main graph and the gen­er­ated can­vas af­ter­wards. To cre­ate the mood, I took a cin­e­matic ap­proach in Mar­moset Tool­bag and added post-pro­cess­ing in Pho­to­shop.

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Soft­ware Sub­stance De­signer, Mar­moset Tool­bag, Pho­to­shop Year made 2020
PAINT­ING Soft­ware Sub­stance De­signer, Mar­moset Tool­bag, Pho­to­shop Year made 2020
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