Alex Trevino SOFTWARE
Blender, Photoshop, Affinity Designer
Alex Trevino focuses on modelling and texturing assets for short films, but also teaches 3D texturing classes. He spent a month and a half working on this unique character. “The combination of anime with photorealism is something unusual,” he adds, “and it motivated me a lot to finish the project and see the final result.”
Poly modelling was Trevino’s chosen method for the project, along with techniques he used to control the edges when subdividing. All the UVS were oriented in the same direction to texture the model efficiently. “Although I only used procedural textures in Substance Painter, I made several alpha images to use as a base for specific areas like the monitor,” Trevino adds.
The character’s hair was among the most challenging elements, and Trevino did several versions that he didn’t like before making a version with mesh modelling and using it as a reference. He then used Blender’s Principled Hair BSDF to create a more natural material.
Trevino typically uses his initial concept as a background in Blender where he blocks out the initial shapes. When he loses focus, Trevino renders an image and draws over what is missing in Photoshop. “I use this to decide what my next moves are,” he explains. “I do this several times until I finish the image.”