3D World

Technique focus

Incredible 3D artists take us behind their artwork

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Romain Pommier romainpomm­ier.artstation.com

A freelance 3D character and creature artist from Toronto, Romain Pommier specialise­s in the creation of characters for games.

TEXTURING When working on a 3D design, the texturing process should always start with gathering references. For this piece, I chose to refer to old wooden sculptures, which give me all the informatio­n I need. Do not hesitate to use several different software. Here I started by using Polypaint in Zbrush.

It enabled me to easily find the main colours and areas I wanted to highlight. Substance Painter allows you to generate a lot of effects and add some dusty informatio­n with the roughness map for example. With this in mind, I was able to adjust every aspect in order to polish the textures before rendering.

 ??  ?? Texturing THE BLIND LORD
Software Zbrush, Substance Painter, Maya, Arnold, Photoshop Year made 2020
Texturing THE BLIND LORD Software Zbrush, Substance Painter, Maya, Arnold, Photoshop Year made 2020
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