CAPTURING THE LIKENESS
The character’s head and clothing were all sculpted in Zbrush using the default brushes. I used a lot of references for the likeness. After hours of eyeballing and trying to capture the likeness and the expression, I imported some references and put them on Spotlight to make sure that the proportions were correct. Then I sculpted the skin details, including the pores, wrinkles, and so on, using my own custom brushes.