3D World

CAP­TUR­ING THE LIKE­NESS

- Fashion & Beauty

The char­ac­ter’s head and cloth­ing were all sculpted in Zbrush us­ing the de­fault brushes. I used a lot of ref­er­ences for the like­ness. After hours of eye­balling and try­ing to cap­ture the like­ness and the ex­pres­sion, I im­ported some ref­er­ences and put them on Spot­light to make sure that the pro­por­tions were cor­rect. Then I sculpted the skin de­tails, in­clud­ing the pores, wrin­kles, and so on, us­ing my own cus­tom brushes.

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Soft­ware Zbrush, Sub­stance Pain­ter, Maya, Arnold Year made 2020
KURT COBAIN Soft­ware Zbrush, Sub­stance Pain­ter, Maya, Arnold Year made 2020

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