3D World

CAPTURING THE LIKENESS

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The character’s head and clothing were all sculpted in Zbrush using the default brushes. I used a lot of references for the likeness. After hours of eyeballing and trying to capture the likeness and the expression, I imported some references and put them on Spotlight to make sure that the proportion­s were correct. Then I sculpted the skin details, including the pores, wrinkles, and so on, using my own custom brushes.

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Software Zbrush, Substance Painter, Maya, Arnold Year made 2020
KURT COBAIN Software Zbrush, Substance Painter, Maya, Arnold Year made 2020

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