3D World

Tech Focus: Texturing

Incredible 3D artists take us behind their artwork

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Dongyoung Hwang showcases his portrait work

TEXTURING An important thing for me when working with textures is to minimise the difference between the texture I’ve painted and the actual render. You need to paint while performing a render test in the software you want to use. I favour V-ray as a renderer because it is the most interactiv­e. The skin shader parameter values are only slightly modified and almost all the default values are used. I try to keep the process of work as simple as possible. In my case, I’m learning 3D on my own. You should watch and follow many of the lectures on Youtube and tutorial sites. The important thing here is not to see it, but to do it yourself.

 ??  ?? Texturing PAUL ATREIDES BY TIMOTHÉE CHALAMET IN THE MOVIE DUNE Software Maya, Zbrush, V-ray, Mari, Substance Painter, Xgen, Photoshop Year made 2020
Texturing PAUL ATREIDES BY TIMOTHÉE CHALAMET IN THE MOVIE DUNE Software Maya, Zbrush, V-ray, Mari, Substance Painter, Xgen, Photoshop Year made 2020
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 ??  ?? Dongyoung Hwang dy93.artstation.com
Dongyoung Hwang is a character artist from South Korea. He is currently studying industrial design to learn and discover techniques that cannot be learned by just studying 3D.
Dongyoung Hwang dy93.artstation.com Dongyoung Hwang is a character artist from South Korea. He is currently studying industrial design to learn and discover techniques that cannot be learned by just studying 3D.

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