Tech Focus: Texturing
Incredible 3D artists take us behind their artwork
Dongyoung Hwang showcases his portrait work
TEXTURING An important thing for me when working with textures is to minimise the difference between the texture I’ve painted and the actual render. You need to paint while performing a render test in the software you want to use. I favour V-ray as a renderer because it is the most interactive. The skin shader parameter values are only slightly modified and almost all the default values are used. I try to keep the process of work as simple as possible. In my case, I’m learning 3D on my own. You should watch and follow many of the lectures on Youtube and tutorial sites. The important thing here is not to see it, but to do it yourself.