Tech Focus: Lighting and mood
Incredible 3D artists take us behind their artwork
Take a look at Junliang Zhang’s stunning render
Junliang Zhang ziwuxin.artstation.com
Junliang Zhang, from Shanghai, China, is a 3D environment and lighting artist working at Avalanche - WB Games.
LIGHTING AND MOOD Lighting in Unreal Engine 4 was the hardest part of this entire project. I wanted to create a warm and cool lighting mood for the early winter season. I mainly used a directional light as a key light and a skylight for the project. I adjusted the basic settings of my lights, such as colours, intensities, ranges and so on. I used an HDRI sky for my skybox with clouds and sunlight. Then I created some cloud cards for my background, which made the city itself really pop up.