3D World

Tech Focus: Lighting and mood

Incredible 3D artists take us behind their artwork

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Take a look at Junliang Zhang’s stunning render

Junliang Zhang ziwuxin.artstation.com

Junliang Zhang, from Shanghai, China, is a 3D environmen­t and lighting artist working at Avalanche - WB Games.

LIGHTING AND MOOD Lighting in Unreal Engine 4 was the hardest part of this entire project. I wanted to create a warm and cool lighting mood for the early winter season. I mainly used a directiona­l light as a key light and a skylight for the project. I adjusted the basic settings of my lights, such as colours, intensitie­s, ranges and so on. I used an HDRI sky for my skybox with clouds and sunlight. Then I created some cloud cards for my background, which made the city itself really pop up.

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Software Unreal Engine, Maya, Zbrush, Substance Painter, Substance Designer, Quixel Mixer, Photoshop Year made 2020
THE TRIP OF HOLY LIGHT Software Unreal Engine, Maya, Zbrush, Substance Painter, Substance Designer, Quixel Mixer, Photoshop Year made 2020
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