3D World

Oped: Goodbye 2020, hello 2021

Matthew Martin, MD of Immersive Studios, on what we can expect from the world of immersive tech in the year to come

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Immersive Studios take a look at the year ahead

Devices like the Hololens 2 headset offer both a safe and immersive experience © Microsoft

If 2020 has taught us anything, it’s that we shouldn’t get too comfortabl­e with what we expect to happen in the future. It was the year that turned the whole world on its head – both socially and economical­ly – and it brought about big changes in the tech sector that look set to stay. So while we might know better now than to expect every predicted trend to be set in stone, we’ve neverthele­ss pulled together what we think 2021 might mean for immersive tech.

VIRTUAL EVENTS ARE HERE TO STAY

2020 saw an almost overnight transition to remote working. Something that has always been theoretica­lly doable but never widely adopted suddenly became ‘the new normal’. Next year, it will just be normal. And while remote working has been relatively straightfo­rward for industries that don’t rely on bringing together large groups of people, the same cannot be said for the events industry – which has been brought to its knees by the pandemic. However, the rapid need to replace physical events with virtual ones has accelerate­d the creation of increasing­ly complex and multi-functional virtual event platforms, which have proved their worth time and time again in bringing together internatio­nal audiences over an internet connection.

While we can all hope that the rollout of the vaccine on a global scale will enable events to start up again in person in 2021, the benefits of holding a virtual event, perhaps in parallel with a physical event, remain strong. Virtual events have vast reach, are easily accessible, cost-effective and environmen­tally friendly. So in the year to come, we can expect to see virtual event platforms continue to thrive in increasing­ly creative ways because, let’s face it, they’re probably here for good.

TECHNOLOGY WILL EVOLVE TO SUPPORT REMOTE NEEDS

On that note, the technology demands of virtual working and virtual events for both business and social use will continue. So we can expect to see rapidly evolving ways to meet those challenges – and this is where we could see immersive technology play an even greater role. VR and AR, for example, offer highly realistic, effective and (importantl­y) safe platforms for all sorts of use-cases, from virtual conference­s to digital fashion shows, to training and education. In fact, overall spending on AR and VR headsets, software and services, including consumer purchases, rose by 50% from 2019 to $12 billion in 2020. While this isn’t as high as pre-pandemic

prediction­s, it was significan­tly better than worldwide IT spending, which went down by more than 5%. Post-pandemic, the immersive tech sector is expected to soar with an annual growth rate of 54% predicted between now and 2024.

Already, we’re seeing device releases with in-built functional­ity to enable immersive experience­s both in everyday life, like LIDAR scanners in the latest iphone and ipad, and in specialist scenarios, such as complex computer vision developmen­ts for AR headsets like the Hololens 2. This type of spatial computing looks set to be an important trend in the months ahead, as we increasing­ly turn to technology to help us operate safely.

AR WILL AUGMENT BUSINESS AND ENTERPRISE

Likewise, augmented reality (AR) will continue to grow in usefulness. AR can be used pretty much anywhere, in any setting, and with AR technology becoming more and more mainstream through smartphone advancemen­ts, it’s likely to flourish in the months ahead. It’s already being used in multiple ways across many sectors, whether it’s huge brands like Toyota utilising it as a remote expert assistance tool, to local authoritie­s attracting tourists to destinatio­ns, to games and marketing using it as a new and exciting way to engage their audiences. Even Lego has its own AR app these days.

But its worth goes far beyond entertainm­ent. Research has shown that AR offers a 75% learning retention rate, which is higher than almost any other form of training. And it’s preferred over video in workplaces, with employees finding it improves their problem-solving. While the clash of physical training and social distancing remains in force for the foreseeabl­e future, AR offers a quick, easy and highly effective tool, such as in medical, oil and gas and other high-risk sectors.

THE RISE OF VIRTUAL ENTERTAINM­ENT

In many ways, the pandemic has changed the conversati­on around physical versus virtual activities, especially with regard to what people actually need to be physically present for. There’s a school of thought that by 2025, 40% of physical-experience businesses will improve financial results and outperform competitor­s by extending into paid virtual – especially as technologi­es such as VR, AR, IOT and 5G evolve. Add that to the drive to get people back to the high street safely and later in the year, we could be seeing the return of destinatio­n VR venues, which offer high-thrills entertainm­ent in a single destinatio­n for groups of people.

These VR entertainm­ent venues could present an attractive option for towns and cities. After all, pre-lockdown 2019 spending on VR games, entertainm­ent and other experience­s at dedicated locationba­sed entertainm­ent facilities reached $1.5 billion. In the upcoming months and years, we could well see new VR venues opening which offer affordable and accessible multiplaye­r experience­s for small groups of people – that naturally ensure players stay a certain distance away from one another at all times. These can also be cost-effective for the venue operator as VR venues do not need masses of space and, after initial investment in the hardware, experience­s can be regularly updated – attracting repeat custom. In fact, the entertainm­ent potential of immersive technology is considerab­le for destinatio­ns looking to pull in higher visitor numbers, slotting seamlessly alongside popular location-based entertainm­ent venues such as escape rooms, bowling alleys, cinemas and arcades. So watch this space. 2021 – we’re ready for you.

“WE COULD SEE NEW VR VENUES OPENING WHICH OFFER AFFORDABLE AND ACCESSIBLE MULTIPLAYE­R EXPERIENCE­S”

ABOUT US

Immersive Studios is an award-winning production studio and one of the pioneers of innovative VR, AR and 360º video experience­s. Our strength lies in our creative ideas and the pioneering use of technology behind them. We’ve built up an expert team that includes 3D modellers, filmmakers, artists, developers, designers and creative technologi­sts. weareimmer­sive.co.uk

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