3D World

LB WORKS AVENTADOR

- ARTIST David Baylis david­baylis­de­sign.com

David Baylis spe­cialises in cre­at­ing real-time ex­pe­ri­ences across the au­to­mo­tive and archviz in­dus­tries. It took him four to five weeks to cre­ate the im­pres­sive cine­matic that this still is taken from.

Baylis em­braced the full po­ten­tial of ray­trac­ing on this piece. “Ev­ery­thing was full dy­namic, no bak­ing,” he adds. “This meant I could sim­ply im­port my models and see the fi­nal re­sult of my scene in real time. Thanks to the Nvidia Quadro RTX 6000 I could run this smoothly at around 25 to 30fps.”

The car it­self was rigged in 3ds Max be­fore be­ing ex­ported to Un­real En­gine for an­i­ma­tion. “The an­i­ma­tion is pre-baked and doesn’t al­low much flex­i­bil­ity in­side the en­gine if you need to mod­ify any­thing,” adds Baylis. To com­bat this, Baylis used the Craft An­i­ma­tions plugin to tweak ve­hi­cle set­tings such as the wheel turn rate, ac­cel­er­a­tion, and torque curve.

“I re­ally en­joyed plac­ing the cam­eras for the car,” Baylis con­tin­ues. “I at­tached the cam­era to a crane rig, just like you would for a car com­mer­cial. Play­ing around with the pitch and yaw, as well as a sub­tle cam­era shake, im­me­di­ately gave it a re­al­is­tic feel.”

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SOFT­WARE 3ds Max, Un­real En­gine, Quixel Me­gas­cans, Quixel Mixer, Sub­stance Source, Sub­stance Pain­ter, Pho­to­shop, Pre­miere Pro
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