3D World

LB WORKS AVENTADOR

- ARTIST David Baylis davidbayli­sdesign.com

David Baylis specialise­s in creating real-time experience­s across the automotive and archviz industries. It took him four to five weeks to create the impressive cinematic that this still is taken from.

Baylis embraced the full potential of raytracing on this piece. “Everything was full dynamic, no baking,” he adds. “This meant I could simply import my models and see the final result of my scene in real time. Thanks to the Nvidia Quadro RTX 6000 I could run this smoothly at around 25 to 30fps.”

The car itself was rigged in 3ds Max before being exported to Unreal Engine for animation. “The animation is pre-baked and doesn’t allow much flexibilit­y inside the engine if you need to modify anything,” adds Baylis. To combat this, Baylis used the Craft Animations plugin to tweak vehicle settings such as the wheel turn rate, accelerati­on, and torque curve.

“I really enjoyed placing the cameras for the car,” Baylis continues. “I attached the camera to a crane rig, just like you would for a car commercial. Playing around with the pitch and yaw, as well as a subtle camera shake, immediatel­y gave it a realistic feel.”

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 ??  ?? SOFTWARE 3ds Max, Unreal Engine, Quixel Megascans, Quixel Mixer, Substance Source, Substance Painter, Photoshop, Premiere Pro
SOFTWARE 3ds Max, Unreal Engine, Quixel Megascans, Quixel Mixer, Substance Source, Substance Painter, Photoshop, Premiere Pro
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