3D World

WEL­COME

- Rob Red­man, Edi­tor rob.red­man@fu­turenet.com

We of­ten look to 3D for cre­at­ing stun­ning sci­ence-fic­tion im­ages, photo-re­al­istc prod­uct vi­su­al­i­sa­tion work, block­buster movie vis­ual effects or archviz scenes that set mood and tone – but 3D can also be a won­der­ful tool for cre­at­ing art with a more tra­di­tional feel.

With that in mind take a look at our fan­tas­tic fan­tasy cover art this month. If this kind of thing ex­cites, as it rightly should, then turn to page 42 where the cre­ator, Arno Sch­mitz, takes you step-by-step through his work­flow.

Else­where this is­sue we take a look at the VFX of Mon­ster Hunter, teach you how to set up water sim­u­la­tions, ren­der beau­ti­ful in­te­rior scenes with Epic’s Un­real En­gine and bring you the fi­nal part in our se­ries on rock-star stu­dio An­i­mal Logic.

As a new lock­down comes into full swing now might be a good time to learn a new skill. For that we have you cov­ered. Stay safe.

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