3D World

The Gallery

- vincentmou­beche.artstation.com

Discover the best digital art from the CG community

ARTISTS

Vincent Moubeche

SOFTWARE

3ds Max, Zbrush, Substance Designer, Substance Painter, Unreal Engine, Davinci Resolve, Photoshop

Vincent Moubeche has been creating 3D art for the past decade and currently works as an environmen­t artist for Compulsion Games in Montreal, Canada. He’s been working on this fun Super Mario fan art for two months, taking a break in December. “The scene is not technicall­y impressive,” Moubeche admits, “I did what I know best: modelling and level art. The only unusual thing I did is rework all the metrics from the original Plaza to fit the more compacted idea I had of the area.”

The most enjoyable element for Moubeche was simply the chance to recreate an environmen­t from one of his favourite video games, Super Mario

Sunshine. “This project started with the idea of bringing nostalgia to people who love that game,” he explains to 3D World. “Seeing the feedback, I'm pretty happy that people feel the nostalgia kick in when they see it.”

So many buildings were needed for the scene that, rather than making each one unique, Moubeche used kits. He then utilised placeholde­rs with minimal details to plot the scene in 3ds Max. From there he’ll make high-poly versions of the assets with 3ds Max or Zbrush. Playing with camera angles and focal lengths allowed Moubeche to achieve happy accidents such as tilt shifts. He also employed Substance Painter’s Slope Blur for the first time: “I added a pattern with the Slope Blur to break the shape,” he explains, “it brought something interestin­g into the scene, even if it is subtle sometimes.”

I’M HAPPY THAT PEOPLE FEEL THE NOSTALGIA KICK IN WHEN THEY SEE THIS PROJECT

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