The Gallery
Discover the best digital art from the CG community
ARTISTS
Vincent Moubeche
SOFTWARE
3ds Max, Zbrush, Substance Designer, Substance Painter, Unreal Engine, Davinci Resolve, Photoshop
Vincent Moubeche has been creating 3D art for the past decade and currently works as an environment artist for Compulsion Games in Montreal, Canada. He’s been working on this fun Super Mario fan art for two months, taking a break in December. “The scene is not technically impressive,” Moubeche admits, “I did what I know best: modelling and level art. The only unusual thing I did is rework all the metrics from the original Plaza to fit the more compacted idea I had of the area.”
The most enjoyable element for Moubeche was simply the chance to recreate an environment from one of his favourite video games, Super Mario
Sunshine. “This project started with the idea of bringing nostalgia to people who love that game,” he explains to 3D World. “Seeing the feedback, I'm pretty happy that people feel the nostalgia kick in when they see it.”
So many buildings were needed for the scene that, rather than making each one unique, Moubeche used kits. He then utilised placeholders with minimal details to plot the scene in 3ds Max. From there he’ll make high-poly versions of the assets with 3ds Max or Zbrush. Playing with camera angles and focal lengths allowed Moubeche to achieve happy accidents such as tilt shifts. He also employed Substance Painter’s Slope Blur for the first time: “I added a pattern with the Slope Blur to break the shape,” he explains, “it brought something interesting into the scene, even if it is subtle sometimes.”
I’M HAPPY THAT PEOPLE FEEL THE NOSTALGIA KICK IN WHEN THEY SEE THIS PROJECT