Shin Min Jeong
Blender, Marvelous Designer, Substance Painter, Photoshop
It took 3D artist and character designer Shin Min Jeong four days to create this beautiful, summery character. “I get a lot of inspiration from other artists' wonderful work,” she tells 3D World. “There are so many amazing artists in the world and they give me a passion to create.”
Jeong begins her character creation process by sculpting in Blender before retopologising. After the retopology, she uses the Shrinkwrap modifier to make the sculpt visible to the mesh. “I think this is one of the most important parts of the process,” she adds. If necessary, Jeong will use Blender’s Multiresolution modifier to complete further sculpting.
The character’s clothes were built and simulated in Marvelous Designer. “This can have a more realistic effect than sculpting,” Jeong explains, “of course, sculpting after retopology allows you to create more detailed work.” The character’s hair, hat and the flowers upon it were all sculpted in Blender to achieve a higher-quality final result.
For Jeong, seeing a character gradually improve as she works on it is the ultimate reward. “The more you produce a character the more vital it becomes,” she adds, “and that is when you feel the most joy.”