3D World

ROKOKO STUDIO 2.0

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JAKOB BALSLEV GIVES 3D WORLD FOUR REASONS TO BE EXCITED FOR ROKOKO’S NEXT MAJOR RELEASE

IT’S INPUT AND OUTPUT AGNOSTIC

We’ve built a whole new file format tailored to animation assets. We will also open up Studio so that you can use any hardware input device to create assets, not Rokoko solutions. There are built-in, real-time native plugins for all major 3D tools too, so you can stream your data directly onto custom characters in Unreal, Unity, Maya, Motionbuil­der, Blender, Houdini, Cinema 4D, iclone, or Cartoon Animator.

ADVANCED ANIMATION TOOLS

We’ll be adding a bunch of animation tools that have previously been exclusive to the bigger, more expensive engines. There’ll be a retargetin­g tool, an animation graph editor, an IK solver and much more. This means that you can not only edit and adjust your recordings in Studio, but also create keyframe animations from scratch.

COLLABORAT­E AND MANAGE YOUR ASSETS

Coming from the creative industry, if there’s one thing we’re bad at it’s managing our files. Perhaps the most transforma­tive piece of this puzzle is that we will start cloud hosting all the assets you create and the work you do in real time. This means that teams in different locations will be able to be in a scene at the same time and work collaborat­ively there – like you do in Google Docs or a tool like Figma.

REMOTE ACCESS

You will be able to access all your assets from any device, as long as you are logged into Studio. You’ll also be able to upload all your previous assets, regardless of how they were created, and save and manage them there, like an advanced Google Drive. Our Motion Library tools are also available to help search and organise assets.

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