OLAKUNDE
ARTIST
Jack Malone
SOFTWARE
Maya, Zbrush, Mari, Substance Painter, Substance Designer, Marvelous Designer, Photoshop
Olakunde, which translates as ‘the brave arrived’, took Brazil-based 3D character artist Jack Malone two months to complete. He worked on the incredibly detailed character in between cinematic and video game projects for a range of companies. Malone immerses himself deeply into each project, always aiming for more than just a simple 3D model. “My commitment is to add different art aspects to my work, like composition, design and art direction,” he explains to 3D World.
The most challenging aspect of Malone’s process was discovering and defining the African style, “it was rewarding when I finally got the correct design,” he adds. After assembling a ton of references, Malone made a raw sculpture to better understand the anatomical proportions of the character and design of the assets. He utilises as many UDIMS as possible to achieve a great UV texture resolution.
After this, Malone starts work on the body texture in Zbrush using HD Geometry along with the asset textures in Substance Painter. Marvelous Designer was employed to create and simulate the character’s skirt, as well as the fabric belt tied around his waist. In the final stage, everything was assembled in Maya and rendered using Arnold.