3D World

HOU­DINI AS THE BACK­BONE

Plug­ins pro­vide the glue be­tween Hou­dini and third-party soft­ware

- Tech · Software · Harry Houdini · Mapbox

Another big rea­son Labs has be­come so pop­u­lar has to do with third-party in­te­gra­tions. Labs is the pri­mary way of in­ter­fac­ing with other pop­u­lar 3D soft­ware into Hou­dini. Through­out the years, tools have been de­vel­oped with a fo­cus on the pop­u­lar com­mer­cial game engines such as Unity and Unreal. The tools how­ever do not re­strict stu­dios from us­ing them with pro­pri­etary game engines, which are also a sub­stan­tial per­cent­age of users in the AAA games in­dus­try. Many tools in Labs have a sin­gle pur­pose such as the ex­port­ing or con­vert­ing of VFX into a real-time ready for­mat.

We make a big point of stay­ing up to date with what artists use day to day in their pipe­line, since game devel­op­ment is com­plex and has many mov­ing pieces. The most pop­u­lar in­te­gra­tions we have done are Sub­stance, Gaea, Quixel Me­gas­cans, Map­box, Zbrush and Real­i­ty­cap­ture. Since these are de­pen­dent on third­party soft­ware, they are more frag­ile tools and there­fore fit nicely in the agile devel­op­ment phi­los­o­phy of the Labs team.

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