Tech Focus: Real-time environments
Incredible 3D artists take us behind their artwork
Discover how Mustafa Hussein ensured his scene had a cohesive and grounded feel
GROUNDED FEEL IN REAL-TIME ENVIRONMENTS
Achieving the grounded feel and the cohesiveness of this environment was really challenging. I used many techniques, starting with simple debris geometry I put in the corners between the ground and walls, which have a dithering material to blend the edges. I also used the vertex paint to paint plaster and dirt in the corners to make contact areas more logical, and adding decals in the edges was enough to make them feel really cohesive. For the ground I also added debris and rubble to achieve that feeling.