3D World

Tech Focus: Scattering a forest

Incredible 3D artists take us behind their artwork

- Amir Mohammad Nabavi amir_nb.artstation.com I was born in 1996 in Qom, Iran. I graduated in electrical engineerin­g – very strange, I know! But I've always loved art.

Amir Mohammad Nabavi takes us through how he brought two of his ideas together to create a harmonious image

SCATTERING A FOREST This scene features an amazing Porsche car modelled by Szymon Kubicki. After building the road and adding extra elements using assets from Evermotion’s Archmodels, I then started on the forest area. I used Maxtree's wonderful models for all the plants in my scene, and I did all the scattering of plants with the Forest Pack plugin. I set a limit for the scattering of trees in the Camera section, to make sure they only spread in my active camera view; however, in some places, due to lighting and shading, it may be necessary to have a tree behind the camera. Next, in the Transform section, I could change the size, location, and rotation of my trees randomly. I finished covering up the forest scene by adding flowers and smaller plants.

 ??  ?? HARMONY OF BEAUTIES Software 3ds Max, Forest Pack, Corona Renderer Year made 2021
HARMONY OF BEAUTIES Software 3ds Max, Forest Pack, Corona Renderer Year made 2021
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