Tech Focus: Scattering a forest
Incredible 3D artists take us behind their artwork
Amir Mohammad Nabavi takes us through how he brought two of his ideas together to create a harmonious image
SCATTERING A FOREST This scene features an amazing Porsche car modelled by Szymon Kubicki. After building the road and adding extra elements using assets from Evermotion’s Archmodels, I then started on the forest area. I used Maxtree's wonderful models for all the plants in my scene, and I did all the scattering of plants with the Forest Pack plugin. I set a limit for the scattering of trees in the Camera section, to make sure they only spread in my active camera view; however, in some places, due to lighting and shading, it may be necessary to have a tree behind the camera. Next, in the Transform section, I could change the size, location, and rotation of my trees randomly. I finished covering up the forest scene by adding flowers and smaller plants.