Tech Focus: Hard-surface modelling
Incredible 3D artists take us behind their artwork
How Mats De Graaf created this Blade Runner prop with only minimal reference
HARD-SURFACE MODELLING Since this prop was only shown in a Youtube video it was quite hard to find any good references. The way I fixed that was by looking at real-life objects in my own home and saw if they would match up to the model. I found my old phone and saw a lot of details, like tiny scratches or some metal chipping around the edges, and even smudges on the back and some colour noise variations like green and yellow. This was really helpful and definitely got me the great end result.