3D World

Tech Focus: Hard-surface modelling

Incredible 3D artists take us behind their artwork

- Mats De Graaf artstation.com/matsdegraa­f Mats De Graaf is a 3D game artist currently in his third year as a student at Sintlucas, Eindhoven.

How Mats De Graaf created this Blade Runner prop with only minimal reference

HARD-SURFACE MODELLING Since this prop was only shown in a Youtube video it was quite hard to find any good references. The way I fixed that was by looking at real-life objects in my own home and saw if they would match up to the model. I found my old phone and saw a lot of details, like tiny scratches or some metal chipping around the edges, and even smudges on the back and some colour noise variations like green and yellow. This was really helpful and definitely got me the great end result.

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 ??  ?? SONY POLAROID DEVICE PROP FROM BLADE RUNNER 2049 Software Zbrush, Maya, Substance Painter, Marmoset Year made 2021
SONY POLAROID DEVICE PROP FROM BLADE RUNNER 2049 Software Zbrush, Maya, Substance Painter, Marmoset Year made 2021

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