3D World

Tech Focus: Lighting

Wessel Huizenga on how he achieved the desired mood for his interior render

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Wessel Huizenga wessel.artstation.com

Wessel Huizenga is a passionate and hard-working archviz artist with a background in creating game environmen­ts. He is able to create optimised archviz scenes using Unreal Engine.

LIGHTING For this project, I wanted to put the focus on setting the right mood. I aimed for a warm and comfortabl­e look; to achieve this, I wanted to go in the direction of either a sunrise or sunset coming into the room. One of the most important things was to find and gather references, I can't recommend it enough. I found a design by Bodesstudi­o that I stuck to. I made some reference images for the lighting by googling sunset and sunrise images and taking photos of my own room. I achieved the result by working iterativel­y on the lighting, keeping the reference in mind. I did this until I was happy with the results.

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Software Blender, Unreal Engine 4, Quixel Megascans, Adobe Photoshop Year made 2021
SUNRISE Software Blender, Unreal Engine 4, Quixel Megascans, Adobe Photoshop Year made 2021
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