3D World

SCAR OF TRANTOR

ORIGINALLY, A MINIATURE WAS BUILT TO CREATE THE DEVASTATIO­N CAUSED BY THE TETHER BEING SEVERED FROM THE STARBRIDGE AND CRASHING TO THE SURFACE OF TRANTOR…

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In order to have more control over the devastatio­n caused by suicide bombers, Rodeo FX was recruited to produce a CG version. “Trantor is basically a city like Shanghai or Hong Kong in its architectu­ral density, but that spreads over the full planet surface, then layered in depth of about 200 city levels of approximat­ely the same urban density,” explains Arnaud Brisebois, VFX supervisor, Rodeo FX. “The task was to basically tear a giant gash in it. We would get a collection of building builds from DNEG. For each of those buildings, we generated five destructio­n variants, from barely wounded to completely collapsed. We generated shading attributes through FX’S destroyed areas which would be picked up in look developmen­t to give various areas of each building’s destructio­n its own age, or effect from destructio­n either partial or full. We built a megafloors [city levels] collection the same way. We spent a lot of time and effort working on single assets, making them highly detailed. You could drop a camera anywhere, near or far and it would still look awesome. I remember David Goyer’s comments coming in after seeing our early assemblies of the shots. ‘That's AWESOME! Like a spaceship Hindenburg!’ It’s the type of tone we’d get from David. Always excited, positive and fun to read.”

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