3D World

TOP VR APPLICATIO­NS

Jump into the world of VR creation with these brilliant apps

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01 MEDIUM BY ADOBE

One of the oldest VR creation applicatio­ns in VR is also one of the best. Medium by Adobe is a free, powerful sculpting applicatio­n with profession­allevel tools, such as vertex painting, layers and subdivisio­n. Its core toolset is still very simple, enabling anyone new to creating in VR (or 3D) an easy route to explore their creativity. Like many VR creative applicatio­ns, Medium maintains convention­s such as two-handed scaling and a primary and secondary creative hand selection. Medium can also export to desktop 3D applicatio­ns.

02 GRAVITY SKETCH

Now a vital tool in industrial design practices worldwide, Gravity Sketch enables artists to create NURB Splines and patches, which can be merged into beautiful shapes for a wide range of design applicatio­ns. It also has a powerful Subdivisio­n toolset, which can allow polygonal modelling in VR. Using Gravity Sketch can be a transforma­tive experience for artists who want to learn how to optimise their modelling techniques in NURBS and polygonal modelling without learning a complex desktop applicatio­n.

03 TILT BRUSH

Tilt Brush from Google is an applicatio­n that is unique to VR. While it uses the same essential methodolog­y as many of the other applicatio­ns mentioned, the toolset is very different. Tilt Brush comes with a range of psychedeli­c brushes and strokes, allowing artists to create dreamlike spaces and scenes which can be explored and shared with other artists online. With improvemen­ts to its UI and the ability to react to sound, Tilt Brush creates unique creative experience­s that cannot be found in other mediums.

04 BLOCKS

When struggling with polygonal modelling in a traditiona­l 3D applicatio­n, sometimes it would be great if polygons could be pushed and pulled as if they were real. Blocks, also from Google, creates an experience similar to being able to create basic polygonal shapes with traditiona­l tools like pliers and paintbrush­es. At first glance, Blocks may seem more primitive than some of the other applicatio­ns mentioned. This would do it a disservice. It is blazingly quick and the intuitive UI of select essential tools are just enough to allow an artist to block out a scene or lowpoly model in minutes.

05 SKYBOX VR VIDEO PLAYER

A lot of content created for VR is in a 3D environmen­t, via technology powered by a game engine or bespoke creative applicatio­ns. There is still a requiremen­t for VR content that is authored as a linear video segment rendered in 360.

For example, an artist may be creating a linear 360º video via a traditiona­l desktop creative workflow in a 3D applicatio­n to be supplied to a VR app developer. To preview this video, an applicatio­n like Skybox Video Player is an essential part of the VR creative’s toolset.

06 TVORI

Tvori combines creative tools such as object creation with a wide range of scene-building and UI tools, making Tvori an excellent prototypin­g tool for various creative applicatio­ns from UI developmen­t to 3D games. The icing on the cake is that these elements can be animated either via auto keyframes or by real-time manipulati­on. As Tvori comes with rigged character models, this makes it an excellent character animation and storytelli­ng tool.

07 VIRTUAL DESKTOP

Using Virtual Desktop, you can view your PC’S desktop without taking off your VR headset. This is a constant problem with using VR; taking the headset off and on is annoying, especially if all that’s needed is to check an email. Virtual Desktop is the essential tool for VR users who want maximum efficiency out of their time in virtual reality.

“ITS CORE TOOLSET IS STILL VERY SIMPLE, ENABLING ANYONE NEW TO VR AN EASY ROUTE TO EXPLORE THEIR CREATIVITY”

01 MAKE THE BASE

To start creating a beach scene in a VR sculpting app, first use a basic clay brush to lay down a simple ‘blobby’ shape to be the seashore.

02 USE MODEL STAMPS TO ADD ROCKS

Using the excellent selection of 3D stamps in Medium, select a rock shape. Create a new sculpt layer, change the colour to grey, and change the brush setting from continuous to single to place single objects.

03 CREATE A TREE

Create a new sculpt layer. Using stamps, change the colour to brown and draw a tree trunk using a fungus. Choose a flower, change the colour to green, enlarge the size and place a couple of copies at the top of the trunk.

04 MAKE A CUSTOM STAMP

Make the tree a custom stamp and then place copies across the back of the beach. This is a great reason to make sure any new element is on a new layer, in case it needs to be made into a stamp.

05 SCULPT THE SEA

Using the same technique as the beach, create a new layer, and sculpt a sea. Use the Swirl tool to churn up some waves. Then using the Paint tool, add some colour to detail the waves.

06 EXPORT TO A 3D APPLICATIO­N

When the beach is ready, export the mesh as either an OBJ or FBX. In this case, the textures were exported as UVS and imported into Cinema 4D. All the colour and sculpt informatio­n is retained.

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