3D World

LIU THE DRAGON HUNTRESS

- ARTIST Jean-baptiste Gaeng SOFTWARE Mari, Maya, Arnold Renderer, Zbrush, Rizomuv, Substance Painter, Xgen jeanbaptis­tegaeng.artstation.com

Self-taught freelance 3D artist, Jeanbaptis­te Gaeng, worked on this fierce character in his spare time over a three-month period, totalling around 130 hours. “It took me quite a long time because it is in this very project that I learned the workflow to create a realistic CG character,” Gaeng tells 3D World. Several courses helped make this character a reality: ‘Liu Yifei likeness as Mulan’ by Jungwon Park (from which Gaeng took the initial base mesh of the head), ‘Creating an advanced cinematic character – Vagrant Knight’ by Huifeng Huang, and ‘Creating a photoreali­stic character: Joan of Arc’ by Mike Hong.

Gaeng used Mari for the albedo and displaceme­nt head maps, and textured with Texturing.xyz. “The Texturing.xyz textures allowed me to go faster and gain realism without having to hand sculpt the pores of the skin, which I know other artists may prefer,” he says.

“This was by far the most technicall­y challengin­g and time-consuming piece of work I have done so far,” Gaeng explains. “I always wanted to create a character in the heroic fantasy universe, and I also plan in the future to sculpt creatures from this world as well. Why do you think Liu is named ‘the Dragon Huntress’?”

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