3D World

STEP BY STEP CREATE UNIQUE GEOMETRY WITH INSYDIUM FUSED

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01 APPLY THE MTSUBDIVID­ER

For this tutorial we have used Maxon Cinema 4D R25 with Insydium Fused build. First up, a Cube Parametric Object has been added to the scene. It has been made a child of an mtsubdivid­er Object, with a Subdivisio­n level set to 4. A Linear Field has been added via the Fields attributes tab of the mtsubdivid­er Object, and its Contour mode is then set to 'Curve'.

02 NEXT UP, THE MTDUALGRAP­H

To create patterns within the subdivisio­ns, an mtdualgrap­h Object is added, and the existing object tree is made a child of it. A Noise is added in the 'Shader' dropdown in the ‘Texture Source'. The Noise is set to VL Noise, and the Space is set to Object.

The Dual Graph option is set to Ngons and the Triangulat­ion set to Quads/tris, and a Linear field is added using the same settings as the mtsubdivid­er.

03 ADD THE MTSHELLGEN

To provide relief on the Object's surface, an mtshellgen Object is added as a parent of the existing object structure. Instead of using a Noise as a Shader, this time, a Fresnel is applied to give a different graded effect. Adding a Thickness and reducing the Max Angle creates a 'flat' effect on the generated topology. Adding variation and steps helps with this as well.

04 BEVEL USING THE MTSHELLGEN TOOL

Switch on the 'Bevel Edges' toggle to allow more relief detail to be created via stepped bevels. The amount of steps is controlled via the 'Steps' input. When the key parameters are entered and a Linear Field has been created, adjusting the 'Tolerance' can alter the effect to your choosing. This applies to every one of the Meshtools Objects. Animating the Linear Fields will grade the effects on and off.

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