3D World

Twinmotion 2022.2

- PRICE £450/$499 | COMPANY Epic Games | WEBSITE twinmotion.com

As a result of Epic Games’ acquisitio­n of Twinmotion in 2019 we are now seeing their fingerprin­ts all over it. The clearest example of this is that they are considerin­g a future integratio­n of Metahuman, which was launched by Epic Games this past year. Overall developmen­t has been focused on its positionin­g in the broader visualisat­ion pipeline with BIM preceding it and Unreal Engine coming after it.

One of the main strengths of Twinmotion is its dragand-drop

asset library. This enables creators to populate their scenes with photoreali­stic assets without needing the skills or having the time to model them from scratch. As you can imagine, this is also a big timesaver. So, how has Twinmotion upped its game in this area recently? We’ve seen a transition to assets being released on the cloud on a monthly basis, which means the number of new assets available to artists is not only greater, but new options are more regularly available.

Considerat­ions around this are particular­ly important for applicatio­ns that utilise off-the-shelf assets. It can reduce levels of creativity and will, over time, result in a loss of modelling skill across the industry, but more pertinent to our discussion are the risks associated with using premade assets.

The most notable of these is that your work can quickly begin to look like the work of other artists. Scenes become formulaic and predictabl­e. By releasing a substantia­l number of new assets every month, Twinmotion is giving artists a huge plethora of models that greatly reduces

the chance of two scenes looking the same. To put some numbers to these comments, since version one of the 2022 release, Twinmotion has added 660 new assets but more impressive­ly, its integratio­n with Sketchfab has resulted in a whopping 660,000 additional assets, all free of charge.

Alongside these preset models, Twinmotion has made some improvemen­ts to how scenes are displayed, specifical­ly in relation to rendering and High Dynamic Range Image (HDRI) backdrops. With architects being one of its key target markets, it comes as no surprise to see that artists can now render at up to 64K resolution. This will be ideal for billboards and large displays but comes with the warning that your hardware will need to be able to handle the resulting large file sizes.

It is also possible to use HDRIS when lighting scenes. This further increases the level of realism that is achievable because real-world lighting data is utilised for calculatin­g results. Twinmotion has included hundreds of HDRIS, so the setup couldn’t be any more straightfo­rward.

“THE NUMBER OF NEW ASSETS AVAILABLE TO ARTISTS IS NOT ONLY GREATER, BUT NEW OPTIONS ARE MORE REGULARLY AVAILABLE”

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 ?? ?? Above: Twinmotion has improved how scenes are displayed, such as this moody render by Julian Hartinger
Above: Twinmotion has improved how scenes are displayed, such as this moody render by Julian Hartinger
 ?? ?? Left: Pasquale Scionti’s outdoor scenes show off the lighting capabiliti­es of Twinmotion
Left: Pasquale Scionti’s outdoor scenes show off the lighting capabiliti­es of Twinmotion
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