3D World

Maya Creative

PRICE £280/$300 minimum for 100 days COMPANY Autodesk WEBSITE autodesk.co.uk

- Paul Hatton

This is a bold move from Autodesk that looks very much like a reposition­ing of its Maya LT option although, at the time of writing, that remains on the market.

For those like me, who were around 20 years ago, you may remember Maya used to offer two versions of their software; the Complete version and the Ultimate version. The Maya team have always recognised its full feature set is not required by all artists, and in an attempt to appeal to more artists they’ve generally made a cut-down version available. This concerted effort over the years to make Maya accessible to smaller studios and individual freelancer­s shows what their motives are. So, what’s the difference with Maya Creative and who might it appeal to?

Before we get into the features and capabiliti­es, one of the main difference­s between Maya LT and Maya Creative is that the latter is only available through Autodesk’s token-based purchasing system. There’s no subscripti­on service and certainly no one-off option. That ship sailed a while ago.

Maya Creative is available with Autodesk tokens, which can be traded in as payment for using the software. Tokens are just under £3, equating to a single day of use, which on the face of it sounds pretty amazing, especially in terms of daily cost. If you were to use it every day, it’ll still work out at around half the price of the full version of Maya. What’s not to love? Well, for those who are looking for occasional use, it’s worth noting that you have to buy 100 tokens as a minimum.

That level of commitment could put many artists off and make the barrier to entry too high as a result.

This pricing flexibilit­y might appeal to some studios and the ability to assign tokens to users within an organisati­on helps to manage everchangi­ng requiremen­ts. That said, I would expect most studios that use Maya to need the extended capabiliti­es offered by the full version. It’s therefore hard to see who this token-based system is really going to benefit. The proof will be in the pudding and if we see a new version of the stripped-back Maya then we’ll have our answer. But price isn’t everything and it’s hard to tell whether it’s worth it until you know what you’re getting for it.

Maya Creative is aimed directly at artists who focus solely on modelling and animation. It contains almost all the tools for those along with rigging, rendering and motion graphics, but it lacks pretty much all the dynamics and effects. This is a shame but I suppose they had to cut their cloth somewhere. So if you use fur, hair, cloth or fluids you can kiss goodbye to this version of Maya being for you. It contains none of these effects and as we’ll see later, you can’t make up for that with third-party plugins. The only saving grace in this area is with Bifrost, but before you get your hopes up, that is read-only access rather than authoring.

Alongside the reduced toolset, there are also no thirdparty plugin capabiliti­es. This will limit a lot of artists’ abilities to do the work they need to. For example, if you output your work to Unreal Engine you’ll no longer be able to use

its Live Link plugin to transfer your work over. And if you’re 100 per cent dependent on Adobe’s incredible texturing Substance plugin you’ll have to find another way to do that.

Maya is an incredible piece of software but if you need access to plugins then using the reduced version is not going to be for you. It’s frustratin­g that Autodesk has restricted Maya Creative this way, but it makes sense considerin­g many of these effects could be accessed through plugins.

In summary, Maya Creative will be a welcome option for artists who are confident they don’t or won’t use Maya’s dynamics and effects tools. I can’t see the pricing structure working for many studios, although the ability to assign tokens to users may mean it will work for some.

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