3D World

GAME ENGINES

Why the likes of Unity and Unreal Engine are becoming an increasing­ly common part of production pipelines

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In recent years, filmmaking has more fully embraced what can be offered by game engine technology to create environmen­ts and characters. Two notable feature films that showcased the methodolog­y and storytelli­ng opportunit­y were The Jungle Book and The Lion King.

MPC in London were key to both projects, and in a conversati­on with 3D World at the time of The Lion King’s release, VFX supervisor Elliot Newman commented: “The camera and focus-pulling, all of those moves were recorded from the virtual camera. We built master scenes; we’d stage this, Jon [Favreau, director] would put VR goggles on and they animated master scenes, then working out the shots would be done from pre-animation in Maya and exported into Unity.”

Jumping ahead to 2023, game engine applicatio­ns have become increasing­ly applicable to a range of projects of varying scales. Miguel Ortega, the co-director of animated short The Voice in the Hollow, says: “Digital technology has provided limitless possibilit­ies for those eager to harness its potential. Now, a single individual can create a high-quality film from the comfort of their living room, achieving a level of excellence unimaginab­le just a short time ago. All it takes is a strong desire to excel and the determinat­ion to succeed.”

Ortega also explains the benefits of working with Unreal. “Realtime

rendering is undoubtedl­y the future, as evidenced by the remarkable progress from Unreal Engine 4 to 5. The Path Tracer is a particular­ly exciting developmen­t, and we’re already employing it in our new film, achieving mindblowin­g results.

“Advancemen­ts in tech are reconnecti­ng VFX crafts to their roots. Animation and motion capture are reminiscen­t of theatre, while programs like Zbrush have restored the tactile essence of sculpture to 3D modelling. Real-time cinematogr­aphy has revolution­ised lighting and rendering, allowing us to discover exceptiona­l angles and lighting setups spontaneou­sly, just like a cinematogr­apher would on-set.”

 ?? ?? Top left: Gameengine technology was utilised in
The Jungle Book
Top left: Gameengine technology was utilised in The Jungle Book
 ?? ?? Above (bottom): MPC worked with Unity to create scenes for
The Lion King
Above (bottom): MPC worked with Unity to create scenes for The Lion King
 ?? ?? Above (right): The use of tools such as Unreal Engine is no longer restricted to just video games
Above (right): The use of tools such as Unreal Engine is no longer restricted to just video games

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