3D World

USING THE UV RANDOM COLOR GENERATOR

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When working with complex meshes that contain multiple similar elements, the UV Random Color Generator in Substance Painter becomes an excellent option. This powerful tool enables you to differenti­ate between objects by generating random colours for each UV island. By applying unique colours to different parts, the generator simplifies the visualisat­ion and distinguis­hing of individual elements in a mesh, which can significan­tly improve your texturing workflow.

1.

To begin, create a fill layer in Substance 3D Painter and add a mask. This mask will define where the UV Random Color Generator will be applied. With the mask selected, add a generator and then choose the UV Random Color Generator from the list. Click on the seed to test different random selections until you get the desired differenti­ation effect.

2.

Add the Levels effect to the Fill layer to adjust the intensity of the mask being applied to the UV Random Color Generator, and place this effect on top of the Layer Stack. With the Levels effect selected, adjust the White Point to intensify the mask or decrease the Black Point if you want to soften its effect. Finding the right balance enables you to find the desired level of differenti­ation across your colours.

3.

Modify the Colour and Roughness channels using the UV Random Color Generator for clearer variations. Experiment with blending modes like Screen to lighten the colours or Multiply to darken them. Alternativ­ely, you can use the Normal blending mode with an adjusted Opacity to control the overall impact. These adjustment­s enable you to achieve the level of visual differenti­ation you want for your textures.

4.

If you intend to use the UV Random Color map in another program or workflow, you can easily export it from Substance Painter. Right-click on the mask associated with the UV Random Color Generator and select ‘Export Mask to File’. Choose your file format, such as PNG, JPG or EXR, among others, to save the UV Random Color map for use in external applicatio­ns.

me. Caravaggio’s masterful use of light and Monet’s vibrant colours have left a lasting impression on my appreciati­on for painting. With manga, Takehiko Inoue’s brushwork and Katsuhiro Otomo’s distinctiv­e visual style have captivated me.

In the film world, Roger Deakins’ exceptiona­l photograph­y, which skillfully navigates compositio­n and lighting, has been a tremendous influence. Finally, the consistent vision that’s showcased in Wes Anderson’s films has also made a profound impact on me.

What ambitions and aspiration­s do you have for the future when it comes to your art?

In terms of my artistic aspiration­s, I’m driven to enhance my skills in 3D art further. Specifical­ly, I aim to dive into animation, using dynamic movement and storytelli­ng in my work. As technology evolves, I can see the possibilit­y of taking on ambitious projects such as creating a compelling short film. It’s this pursuit of growth and mastery in 3D art that fuels my determinat­ion to push boundaries and explore new creative horizons.

“ONE ATTITUDE THAT’S REALLY HELPED ME TO THRIVE IN MY SELF-TAUGHT LEARNING IS THE CONSTANT DESIRE FOR IMPROVEMEN­T”

What trends do you expect to appear in the world of 3D art? And how do you see your part to play in that?

In the vibrant realm of 3D, the emerging trends I anticipate are all centred around AI, enabling small teams to tackle ambitious projects across video games, movies and beyond. Regardless of the trends, my tireless commitment to creating art remains unchanged, as it serves as an outlet for expressing my emotions and creative vision.

FOR A MONTH, I SPENT AN HOUR METHODICAL­LY MODELLING AWAY EVERY SINGLE DAY

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 ?? ?? Space Cadet Based on a concept by comic artist Guillaume Singelin, this piece is part of a series Treviño used to learn Substance Designer
Space Cadet Based on a concept by comic artist Guillaume Singelin, this piece is part of a series Treviño used to learn Substance Designer
 ?? ?? GLUTTONY Software Zbrush, Keyshot, Photoshop Year made 2023
GLUTTONY Software Zbrush, Keyshot, Photoshop Year made 2023
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