APC Australia

Corsair Scimitar RGB

Just how many buttons do you need?

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The Scimitar suffers from the same problem we have with all MMO mice: using the damned thing. The buttons come in alternatin­g lines of rough and smooth textures, but it’s not enough. We found it hard to tell where our thumb was on the array without looking, and reaching all the way back to 10, 11, and 12 meant a complete reposition­ing of the hand. You can still click the primary buttons with your finger about halfway down them, but go any further toward the rear, and they are unpressabl­e.

The wheel is a little loose, but turns with a positive notchiness. The body of the mouse is very big, which could be seen as an advantage. The right thumb is freed of any support duties and left to dangle over the button array, doing a one-legged jig across the world’s most complex game of Dance Dance Revolution, and probably comes down to the challenge of fitting 12 buttons, with their switches and support frame, vertically on the side of a mouse. Those of a smallhande­d dispositio­n may find it a bit of a stretch. An included tool engages with a hex nut on the base to shift the keys around a bit, so you can get them just right.

The sensor is a reasonably impressive 12,000dpi optical model and the software that comes with the Scimitar enables not only the programmin­g of the buttons for single keystrokes, but for macros made up of multiple presses, too — and, yes, you can mess with the lighting if you like. This is another specialise­d mouse, with a particular audience in mind. We just hope that audience has big hands.

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