APC Australia

Master of Orion

Shines bright, but doesn’t show us much we haven’t seen before.

- Leif Johnson

It’s an impressive reboot, but this is a release that’s stubbornly dedicated to recreating firstgener­ation ideas and the 4X experience­s of yesteryear.

In single-and multiplaye­r, these experience­s usually involve founding and managing colonies, while sending scout ships out to nearby stars to find what may be hiding there. Sometimes, you’ll find untouched planets to colonise, on other occasions you’ll find aliens to befriend or crush.

There’s a lot of extra stuff sandwiched in menus between all that: raising taxes, following a lengthy tech tree, designing custom ships, or figuring out how to juggle a planet’s population for maximum production. But one good thing about the new Master of Orion is that it never gets out of hand. If anything, it’s far more accessible and streamline­d than the earlier games it’s based on.

Part of Wargaming’s reason for reviving Orion was to introduce a new generation to 4X gaming, and there it succeeds admirably through the help of an optional adviser and a UI that convenient­ly draws attention to different elements as the turns pass.

Ironically, most annoyances spring from the few additions to the template, such as the tendency for planets to need cleaning after getting too polluted, which gets tiresome with multiple worlds. Also, ‘star lanes’ keep ships on straight paths between star systems, sometimes shattering the illusion of an open galaxy with traffic jams.

The additions aren’t always bad. I’m particular­ly fond of the shift from turn-based to real-time combat in the battles that pop up when you fight alien civilisati­ons or pirates. It’s a point of contention for the fans, but I’ve learned to admire the comparativ­e speed of the approach and the way the right combinatio­n of timing and skill can let me use my smaller ships to outmanoeuv­re the enemy’s larger ones.

Master of Orion’s greatest triumphs are those of personalit­y. All those bucks spent hiring Hamill and friends went to good use, as it’s always fun to watch the animated leaders bicker and cheer in the diplomacy screen and the minions of your chosen race give you advice in the research screens. There’s even a little news show that sometimes pops up with two robotic newscaster­s recounting the big events happening between turns, which serves as a form of comic relief.

It’s a shame, then, that the civilisati­ons’ difference­s usually stop at imagery and voicework. This may be a galaxy of 11 advanced races including warrior lizards, sexy cats and cruel robots, but venture deep down their technology trees and you’ll find they all amount to the same thing in practice. And while I wouldn’t call the AI a failure, it’s prone to puzzling actions such as twiddling its thumbs after diplomacy negotiatio­ns lead allies to declare war on your enemies.

A master of the 4X universe this is not, but neither is this unenjoyabl­e, as its lively presentati­on, personalit­y and occasional humour do much to shore up its weak points, and its comparativ­e accessibil­ity make it a decent option for anyone wading into the genre for the first time. But for depth? There are many worlds other than these.

 ??  ?? Major Ursa.
Major Ursa.
 ??  ?? D’awwww, look at the cute little Krogans! I mean Sakkra.
D’awwww, look at the cute little Krogans! I mean Sakkra.
 ??  ?? Even the galaxy map evokes nostalgia for MoO2.
Even the galaxy map evokes nostalgia for MoO2.
 ??  ?? ...but make the galaxy feel like a subdivisio­n.
...but make the galaxy feel like a subdivisio­n.

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