Into the Breach

A min­i­mal­is­tic mech tac­tics game

APC Australia - - Downtown Games - PC | US$15 WWW.SUBSETGAMES.COM

If you’ve played FTL, you’ll know the panic of a no-win sit­u­a­tion. Into the Breach will bring that feel­ing back, and it’s won­der­ful. De­vel­oped by the same team, it’s built on the same rogue­like pro­gres­sion, in­ter­play­ing abil­i­ties and knuck­leg­naw­ing ten­sion. Into the Breach is a turn­based tac­tics game in which your squad of three mechs faces a swarm of ground-dwelling bugs, the Vek. Each level is played out across just five turns on an 8x8 grid, and your goal is sur­vive, build up your mechs, and fin­ish the Vek off in a fi­nal bat­tle. But its party trick is that you see what the Vek will do on their turn. The tac­tics are tight and con­trolled be­cause you know the ex­act re­sults of your ev­ery move. You know what the Vek will be at­tack­ing, for what dam­age and in what or­der. That evens the odds, even while you’re al­most al­ways out­num­bered. You also have amaz­ing weapons on your side. Thin­ning the Vek’s num­bers is al­ways a good idea, but many weapons can also move them and re­lo­cate their at­tacks. If you’re clever, you can make them hit each other or push them into haz­ards. You al­ways have many op­tions, but you’re rarely sure you’re choos­ing the best. Into the Breach fu­els the most con­sis­tently re­ward­ing tac­tics we’ve played in years.

Alex Wilt­shire

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