Into the Breach
A minimalistic mech tactics game
If you’ve played FTL, you’ll know the panic of a no-win situation. Into the Breach will bring that feeling back, and it’s wonderful. Developed by the same team, it’s built on the same roguelike progression, interplaying abilities and knucklegnawing tension. Into the Breach is a turnbased tactics game in which your squad of three mechs faces a swarm of ground-dwelling bugs, the Vek. Each level is played out across just five turns on an 8x8 grid, and your goal is survive, build up your mechs, and finish the Vek off in a final battle. But its party trick is that you see what the Vek will do on their turn. The tactics are tight and controlled because you know the exact results of your every move. You know what the Vek will be attacking, for what damage and in what order. That evens the odds, even while you’re almost always outnumbered. You also have amazing weapons on your side. Thinning the Vek’s numbers is always a good idea, but many weapons can also move them and relocate their attacks. If you’re clever, you can make them hit each other or push them into hazards. You always have many options, but you’re rarely sure you’re choosing the best. Into the Breach fuels the most consistently rewarding tactics we’ve played in years.