Is VR really dying?
With hardware still uncomfortable and expensive, can manufacturers and optimists prove the naysayers wrong?
Back in June, Microsoft announced that it was moving away from development of any new virtual reality or mixed reality headsets for the Xbox to concentrate on PC platforms. The reason the tech giant cited at the time was that the technology wasn’t quite there yet, sparking rumours that VR was dying. In addition to that, there’s the price tag on the mainstream headsets, plus the lack of game development in the sector, and it’s hard to convince naysayers that virtual reality is here to stay. However, VR companies are doing their best to make VR more accessible to the first-time user. Facebook-owned Oculus has begun donating Rift and Go headsets to museums and schools, while developments in ‘consumer VR’, driven by the mobile sector, are making it easier for more people to experience VR.