Is VR re­ally dy­ing?

With hard­ware still un­com­fort­able and ex­pen­sive, can man­u­fac­tur­ers and op­ti­mists prove the naysay­ers wrong?

APC Australia - - Contents -

Back in June, Mi­crosoft an­nounced that it was mov­ing away from de­vel­op­ment of any new vir­tual re­al­ity or mixed re­al­ity head­sets for the Xbox to con­cen­trate on PC plat­forms. The rea­son the tech gi­ant cited at the time was that the tech­nol­ogy wasn’t quite there yet, spark­ing ru­mours that VR was dy­ing. In ad­di­tion to that, there’s the price tag on the main­stream head­sets, plus the lack of game de­vel­op­ment in the sec­tor, and it’s hard to con­vince naysay­ers that vir­tual re­al­ity is here to stay. How­ever, VR com­pa­nies are do­ing their best to make VR more ac­ces­si­ble to the first-time user. Face­book-owned Ocu­lus has be­gun do­nat­ing Rift and Go head­sets to mu­se­ums and schools, while de­vel­op­ments in ‘con­sumer VR’, driven by the mo­bile sec­tor, are mak­ing it eas­ier for more peo­ple to ex­pe­ri­ence VR.

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