High-per­for­mance play­time.

Ol’ web-head is back and full of sur­prises.

APC Australia - - Contents -

“A richly-pop­u­lated world of­fers count­less things to do.”

While there’s been no short­age of games star­ring ev­ery­one’s fa­vorite web-sling­ing spi­der-guy over the last decade and a half, very few have come close to match­ing the ver­tigoin­duc­ing heights of 2002’s Spi­der-Man2 — the first game to ab­so­lutely nail the sen­sa­tion of swing­ing through an open-world New York set­ting. In the trusted hands of Ratch­etand

Clank- de­vel­oper In­som­niac Games, Spi­der-Man has fi­nally re­ceived a game that’s as pol­ished and cin­e­matic as the beloved char­ac­ter de­serves.

When we meet up with Peter Parker in Spi­der

Man, he’s no longer the green teenager we’ve come to ex­pect from tra­di­tional por­tray­als of the char­ac­ter. Aside from hold­ing down a real job as a sci­en­tist (you might be sur­prised by who his boss is), he also works closely with NYPD cap­tain Yuri Watan­abe, who reg­u­larly calls Spidey for help.

Mary Jane Wat­son, no longer Peter’s girl­friend, has also grown-up sig­nif­i­cantly, and is now work­ing as an in­ves­tiga­tive re­porter for the Daily Bu­gle — you’ll even get to do your fair share of snoop­ing through a num­ber of playable stealth and puz­zle-based se­quences.

Un­for­tu­nately, a new vil­lain named Mis­ter Neg­a­tive has kicked off a deadly epi­demic across the city, and only Spi­der-Man can stop it. This won’t be easy, as a num­ber of his most fa­mous vil­lains are also stand­ing in his way.

If you had any con­cerns about In­som­niac’s abil­ity to tackle Spidey’s grace­ful swing­ing, you can rest as­sured — the Cal­i­for­ni­abased de­vel­oper has ab­so­lutely suc­ceeded in recre­at­ing that glo­ri­ous feel­ing of swoop­ing be­tween sky­scrapers with reck­less aban­don.

Gen­er­ally con­sid­ered one of the weaker as­pects of pre­vi­ous Spi­der-Man games, com­bat feels quite sat­is­fy­ing here, with the game ex­pect­edly us­ing the char­ac­ter’s “spi­der sense” to help you counter and dodge at­tacks from the rear like Bat­man in the

Arkham se­ries of games, al­beit in a more ac­ro­batic fash­ion.

In true In­som­niac fash­ion, you’ll also have ac­cess to gad­gets which al­low you to change up the game’s com­bat in a num­ber of de­light­ful ways. For in­stance, Im­pact Webs will send en­e­mies fly­ing into the near­est wall and Spi­der-Drones will web-up bad­dies for you.

Though its graph­i­cal

style is not quite aim­ing for the pho­to­re­al­ism of Hori­zon:ZeroDawn or God ofWar, Spi­der-Man is a sen­sa­tional look­ing game. The real star of the show, how­ever, is the is­land of Man­hat­tan, which looks ab­so­lutely glo­ri­ous in Spi­der-Man.

The game’s emo­tional roller-coaster of a story pro­vides plenty of drama for long­time Spi­der-Man fans (this re­ally is a rogue’s gallery of fa­mil­iar faces) and its rich­ly­pop­u­lated world of­fers count­less things to do once the cam­paign has reached its con­clu­sion. One to tickle your spi­der senses.

Stephen Lam­brechts

Man­hat­tan is beau­ti­fully cre­ated and it’s a de­light to swing around in.

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