A grand of gaming goodness
There you have it: your very own budget 1080p gaming machine. It’s versatile, compact, easy to build, and looks darn good, given the limited funds we had. We could have whacked in an Intel Core i3 quad-core part or a GTX 1060 to bolster performance – two very smart moves – but that would mean a bigger budget, and not everyone has that kind of cash lying about.
Was this build a success? Yes. It was never going to compete with our zero-point – that’s a $2,200 machine packing a six-core processor, 16GB of DDR4, a PCIe SSD, and an Nvidia GTX 1060, after all – but for the price, it actually held its ratings fairly well, and despite the lackluster computational performance, the effect on real-world feel and use is slim to minimal.
In game, it’s rather different, of course, with most of our tests being almost unplayable in certain circumstances, but this is where we need to get a little granular and explain the whole purpose of our build. With a system like this, you need to be a tweaker. Not necessarily of hardware or overclocking, but of graphical settings. From past experience, we know that when gaming, there are two effects that take up the majority of your processing power: antialiasing and shadows. Now, in our scenario, you’d be gaming on a 1080p 24-inch panel, so turning off AA in its entirety is a bad idea; reducing it, however, is less so. But let’s give you some metrics here.
In our Ultra preset benchmark test for Warhammer II, we managed 27fps. With a few minor tweaks, shadows reduced to minimal, a slight decrease from Ultra to Medium in various textures, and a reduction in foliage/ tree quality, we managed 38fps, with minimal impact on overall texture quality. Take that same logic across to Rise of the Tomb Raider, and we managed 52fps. Amazingly, there’s a setting that renders each individual strand of hair on Lara’s head; although it looks breathtaking, during the middle of a game, it’s not something we particularly notice.
Perhaps the biggest difference was in Ghost Recon. A demanding game at the best of times, dropping the graphical profile down from Ultra to High, and again adjusting the shadow quality (not disabling it entirely), bumped up frame rates from 5 all the way up to 40fps. That’s a 700% increase just by tweaking a profile. OK, it’s a bit more messing about before playing, but even at the high end, with GTX 1080 Tis and Titans, you still go through the same process anyway, so what’s so different down here at the $1,000 budget?