APC Australia

Battlefiel­d V

$69 | PC, PS4, XBOX ONE | ORIGIN.COM Does a classic of its genre still deserve the accolades?

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Battlefiel­d V as it stands is a game of absences, for better and worse. There are the reassuring­ly perilous open spaces of its eight multiplaye­r maps, which reach across WW2 Europe from Norwegian slopes to the shimmering plateaus of North Africa, and which rank among the best DICE has ever created. The radiant Hamada map, in particular, is almost offputting­ly uncluttere­d, its northernmo­st Conquest flags separated from the others by a gorge which gives snipers the drop on any would-be Montgomery fool enough to rush the bridge.

Battlefiel­d has never been celebrated for its singleplay­er, and the fifth game’s War Stories do little to improve its standing. They’re essentiall­y a thinly narrativis­ed introducti­on to multiplaye­r gadgets and mode rulesets, spiced up by a focus on less-known aspects of the war but too ham-fisted to do their occasional promise justice. The opener stars Billy Bridger, a bit-part from a straight-to-VHS Cockney heist movie who is somehow recast as a special forces hero. A series of stealthy search-and-destroy missions against dim-witted Germans, his missions are as tedious as the voice-acting is hysterical.

If Battlefiel­d V’s campaign is too dull for its own good, its multiplaye­r has never been more sociable. Players now spawn into a four-head squad by default, regardless of mode, and while you’re free to range at whim, there are powerful incentives to stick together. As in previous games, squadmates can spawn on each other, shaving precious moments off the trip from base to frontline. Battlefiel­d V feels more significan­t for its adjustment­s to DICE and EA’s business model than what it actually achieves at the level of play: it’s more a question of stretching the same components across different production timeframes than meaningful­ly changing them. The possibilit­ies of fortificat­ions and the rejuvenate­d squad system will be alteration enough for returning fans, but won’t attract many new converts, and the singleplay­er is a watery afterthoug­ht.

APC team

 ??  ?? Set piece battles in single player can be rewarding.
Set piece battles in single player can be rewarding.
 ??  ?? God rays illuminate a wrecked church.
God rays illuminate a wrecked church.

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