APC Australia

Call of Duty: Modern Warfare

A new high bar for the series, despite it feeling dated.

- Park Morgan

This latest sequel/reboot has sold itself as a return to the setting that “started it all”. It’s a snappy marketing line and it’s not entirely misleading. The warfare is once again modern and Captain Price is your squad dad. Yet it’s Modern Warfare’s moments of unfamiliar­ity that impress me – rebuilt weapon handling, new modes, and characters that aren’t the cookiecutt­er operatives we’ve seen in the last decade.

Unfortunat­ely this evolution is only halfrealis­ed in multiplaye­r. Here the relics of 2007 clash with fresh ideas. Modern Warfare aspires to be grounded and tactical while also giving you the power to pilot your own heavy gunship, and it doesn’t work. It’s easy to forget about that complaint in the heat of a match, because Modern Warfare’s action is exceptiona­l. Weapons explode with concussive energy and rattle with recoil until the magazine is spent. Reload animations bask in the moment with motioncapt­ured flare that celebrates a kill and snaps back into place for the next fight.

But despite an aesthetic turn toward reality, Team Deathmatch and other core modes remain cyclical meat grinders of kill-die-respawn-kill where the only skill check is the first to click on a head. Oh, and whoever scores the first killstreak. I hate killstreak­s. In my years away from the series, I haven’t missed getting carpet bombed by a $90 million jet while minding my own business. Killstreak­s hand more power to players already topping the scoreboard, turning the rest of us into ants under a magnifying glass. And when the roles reverse, the pride of a long killstreak is devalued. I got 30 kills, yay, but really I got 20. The rest are empty ant kills.

The superiorit­y of killstreak­s also cheapens Modern Warfare’s new Field Upgrades – smallscale tools that add a bit of strategy to a standard loadout. Field Upgrades allow for tiny moments of real teamwork, a feat for CoD’s typically selfish playstyle.

Gunfight, Modern Warfare’s new 2v2 round-based eliminatio­n mode, is my bastion away from that chaos. Gunfight ditches killstreak­s and ratchets up intensity with 40-second rounds and no health regenerati­on. Every round is a burst of improvised strategy as both teams adapt to randomised identical loadouts. It’s simple and amazing. Within the campaign Infinity Ward has scaled back on thrill rides. It shoots for the variety of distinctiv­e missions that Call of Duty 4 set trends with, avoiding on-rails murder fests in favour of missions about cautious infiltrati­on where walking is the default move speed.

Modern Warfare sets the bar high for firstperso­n gun feel. Gunfight is a standout mode that proves to me Call of Duty can slow down and the sky won’t fall.

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