APC Australia

THE 32-BIT ’90s

A decade when computers would adopt desktops and multimedia.

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Previous versions of Windows were unsuccessf­ul, but with 1990’s Windows 3.0, the PC desktop was seen as a viable alternativ­e to the Macintosh and Amiga. Windows 3.0 had a new interface, multitaski­ng abilities, and mouse-driven productivi­ty suites that freed users from the command line.

Meanwhile, IBM’s OS/2 had been trying to establish itself as the respectabl­e GUI for corporate America. By 1990, the alliance between IBM and Microsoft had essentiall­y finished, with the two becoming rivals. Although newer versions of OS/2 would be more advanced, for now Microsoft had the technologi­cal advantage. IBM was still hampered by 286 machines, keeping OS/2 primarily 16-bit, unable to use the advanced features of the 386.

April 1992 finally saw OS/2 become 32-bit. In most ways, it was superior, with extensions to DOS, and Windows 3.x support in a stable environmen­t. But while Windows targeted clone machines, OS/2 targeted IBM hardware, so it couldn’t run on many clones where Windows ran perfectly. Furthermor­e, while IBM sold OS/2 as a separate product, Microsoft bundled Windows with new PCs.

Microsoft’s dominance started with Windows for Workgroups 3.11 in August 1993. It had new 32-bit capabiliti­es and proper networking. It devoured the business space, and 3.11 would be the environmen­t many people grew up with.

THE MULTIMEDIA AGE

In the mid-’90s, every PC had a soundcard, CD-ROM drive, and tinny set of multimedia speakers. CD-ROM’s 650MB of storage allowed more expansive gaming, with FMV cutscenes and CD-audio soundtrack­s. Schools bought edutainmen­t packages with archived video and interactiv­ity.

By now, the 486 was standard. Although 386s were still functional business machines, you needed a 486 to enjoy this era. Thankfully, hardware prices fell dramatical­ly; while ’80s PCs usually had Intel CPUs, rival manufactur­ers were on the ascent and lowering costs.

Although AMD CPUs were often from a previous generation to Intel’s, its chips were more efficient and allowed higher clock speeds, giving similar performanc­e at much lower prices. Cyrix was making a name for itself with 486-upgrade processors, providing a cheap upgrade route for 386 owners with a new CPU in their old motherboar­d.

1993’s Intel Pentium brought the next generation of CPUs. Intel dropped the “86” to differenti­ate itself from other manufactur­ers, with “Pent” coming from the Greek “penta,” meaning five (implying a 586 without saying it).

The Pentium gave almost twice the performanc­e per clock cycle as the 486, but early Pentiums were only 50–66MHz. Meanwhile, AMD was pumping out insanely overclocke­d 486s, such as the DX4-120 running at 120MHz, nearly matching early Pentiums. AMD’s strong performanc­e and low prices attracted manufactur­ers such as Acer and Compaq, whereas Cyrix’s efficient designs caught IBM’s eye, starting a partnershi­p in 1994.

1995 saw the introducti­on of the ATX standard we use today, defining new mounting placements and features like automatic shutdowns. Unlike XT and AT, this change was brought by Intel instead of IBM.

August 1995 would see the biggest change to the computing landscape yet: Windows 95. On the technical side, Windows 95 was designed around 32-bit preemptive multitaski­ng, compatibil­ity with existing DOS and Windows programs, and new tech such as DirectX and Plug and Play support. But the real change was the interface. A taskbar, a “Start” button in the bottom-left, the “Maximize,” “Minimise,” and “Close” buttons at the top-right of the window .... We take these norms for granted now, but they started with Windows 95.

Windows 95 truly establishe­d the Microsoft goliath. Computing had become mainstream, and Microsoft was a household name. It was over for competitor­s: Commodore had gone bankrupt, Atari hit the wall, and Apple was barely surviving. IBM still had OS/2, with its newer Warp release from a year prior, but this only supported Win 3.x applicatio­ns and sank into irrelevanc­y.

When Windows 98 arrived, it fixed many of the teething

problems of Win 95, with a more stable system, better hardware support, and UI enhancemen­ts. This was also when the anti-trust lawsuits began, as Microsoft bundled Internet Explorer with Windows, itself already bundled with new computers. Now Microsoft would dominate not just PCs, but internet browsers too.

THE PERFORMANC­E AGE

3D accelerato­r cards – such as 3dfx’s Voodoo 2, Nvidia’s Riva TNT, and ATI’s Rage series – would be a defining feature of the late ’90s. 3D accelerati­on brought a new era of PC gaming. Where previous games relied on the CPU for all rendering, these new graphics cards added a GPU (graphics processing unit), which took the graphical processing burden away from the CPU, allowing substantia­lly faster gaming and stunning graphical effects.

Although 3dfx tried to corner the market with its proprietar­y Glide API, it eventually lost out to competitor­s who used market standards such as DirectX and Silicon Graphics’s OpenGL. The ultimate card of the ’90s would be 1999’s Nvidia GeForce 256.

This point is where the CPU race is whittled down to AMD and Intel.

Until now, things looked great for Cyrix. The mid-’90s saw 5x86 upgrade chips for 486 machines, followed by the 6x86 in October 1995. The 6x86 out-performed mid-level Pentium machines for less money – Cyrix was becoming a technologi­cal leader rather than just a budget manufactur­er.

Business was good until complex 3D games such as Quake uncovered Cyrix’s embarrassi­ng floating point and integer performanc­e. Cyrix was great at spreadshee­ts, but terrible at gaming, which tarnished the brand. 1997’s MediaGX helped improve things, with a systemon-chip design perfect for laptops and the budget PC market, but as Intel continued to advance, Cyrix did not.

Newer-generation CPUs were really highly overclocke­d 6x86s – prone to high failure rates, still poor at gaming. The Cyrix-IBM partnershi­p ended in 1998, and worse yet, Intel soon entered the budget market with its Celeron line. Cyrix was out of cash, and its tech was bought out by VIA in 1999, who gradually phased out the brand.

AMD, meanwhile, went from strength to strength. During the Pentium era, reverseeng­ineering Intel’s processors became too complex, so AMD started designing its own style of processors, rather than follow Intel designs.

In 1996, AMD released the K5, the first Pentium rival, but 1997 brought true success with the K6. This was a proper rival to the new Pentium II, but could work in older Socket 7 motherboar­ds. The K6 series was wildly successful, with its famous 3DNow! instructio­ns, and cheaper prices. The successive K6-2 and K6-3 chips continued to rival advancing Pentium II and III models, and would eventually dominate most of the sub-$1,000 market.

We would end the decade with 1999’s K7 Athlon, the first retail CPU to break the 1GHz mark.

The ’90s were a time of survival of the fittest, ending with one dominant OS and two CPU makers. Thankfully, the GPU market still had a few years of diversity remaining.

 ??  ?? A typical ’90s gaming PC, where a 3D accelerato­r would make you the envy of all n00bs.
A typical ’90s gaming PC, where a 3D accelerato­r would make you the envy of all n00bs.
 ??  ?? IBM may have been struggling to sell desktop computers, but it made a killing with its new ultra-rugged ThinkPad laptops.
IBM may have been struggling to sell desktop computers, but it made a killing with its new ultra-rugged ThinkPad laptops.
 ??  ?? Other than the dull colors, Windows 95 is where the PC started to resemble the interface of today.
Other than the dull colors, Windows 95 is where the PC started to resemble the interface of today.

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