APC Australia

Paranoia: Happiness is mandatory

Subvert or support an undergroun­d dystopia.

- Robert Zak

Happiness is Mandatory is based on the tabletop RPG, and goes meta by parodying that satire. It’s witty and brimming with maddening bureaucrac­y and obfuscatin­g double-speak that’s part Joseph Heller, part Aldous Huxley.

You are a clone, born into adulthood in a futuristic undergroun­d society called Alpha Complex. It’s a rigidly hierarchic­al place, run by an all-seeing AI called Friend Computer, and filled with subservien­t people wearing colour-coded jumpsuits that denote their social standing. One small step out of line, and your treason will begin to accrue.

Treason is all too easy to commit in Paranoia, and you’ll need to quickly learn how to tow the line lest your treason level reaches 100 per cent and you’re summoned for incinerati­on by Friend Computer. Speaking out of turn, asking too many questions, or even giving the wrong answers at a confession booth designed to absolve you of your transgress­ions are just a few of the slip-ups you can make.

I always have time for a game that lets you play the bastard. Double-crossing double-crossers, or executing enemies after smooth-talking some intel from them feels deliciousl­y evil. At these points, Paranoia follows the prestigiou­s path of Disco Elysium in showing that a well-written game can be compelling with minimal combat.

True to CRPG tradition, combat is real-time with pause. You can direct squad members to get behind cover, flank enemies, and use some cooldown-based abilities, but beyond the bosses the enemy AI rarely tests you. For the most part, you can pew-pew your way through the game with laser rifles, rockets, and the occasional ability. There’s a loot system here too, but the limited range of interestin­g weaponry and armour along with tight and fiddly inventory space means that it’s rarely worth the hassle to go through.

It tends to feel a little pointless itself, lacking a clear incentive for you to push through the game. It captures the irreverenc­e of its tabletop source material, but skims over too many details needed to make it a great videogame.

 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia