Take-Two CEO is thankful the company didn’t ‘waste any money’ on VR
Strauss Zelnick is doubtful about cloud gaming, too.
There’s one game industry executive who doesn’t have any enthusiasm for VR, being Take Two Interactive CEO Strauss Zelnick. Asked about the potential impact of cloud gaming, and Stadia in particular, he said in an interview with Protocol that “any new distribution vehicle that offers high-quality, efficiency and a reasonable price is good for our business,” but also used VR as a cautionary tale about getting too caught up in the hype.
“There was all this hype for years about VR, and I wasn’t very compelled by that,” Zelnick said. “Thankfully, as a result, we didn’t waste any money on it.”
He expressed similar doubts about the impact of cloud gaming, saying that he suspects “it will not be transformative.”
“There were some parties who were saying there are 130 [million] to 140 million current-gen consoles out there. There are billions of PCs out there,” Zelnick siad. “You know, if you can make in a frictionless way console video games available to everyone who has a PC or a tablet or a phone, then your market size automatically would be 20x just mathematically.”