APC Australia

A pet shop after darkness

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More than it appears.

In response to a job notice, you’ve arrived at a strange pet shop to feed the pets and water the plants, while being cautioned against turning out the lights. Duly follow the instructio­ns and the game will loop until you make a change – and it’s here where the game really begins to shine. As you Alt-tab and alter things, the game world will update, for example with a door appearing as if from nowhere. I’ve seen more inventive uses of the trick in other games, but I do like how it’s handled narrativel­y here, with the player essentiall­y taking control of the story away from the protagonis­t. She remains, from start to end, baffled about what’s happening, and it’s consistent­ly funny watching her being confused about what’s going on around her.

Compared to other fourth-wallshatte­ring games, this is smaller, subtler, and quieter as it performs its own version of the magic trick: it’s a backroom gig rather than some mega Vegas show.

TOM SYKES

You’ll have a great half-hour or so figuring out its puzzles.

★ ★ ★ ★ ★

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