APC Australia

VAMPIRE SURVIVORS

A roguelike that can win over the roguelike-avoidant.

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$7.49 | PC, XB1/S/X, Mac, Linux | store.steampower­ed.com

Vampire Survivors is built around a horde mode in simple, sprawling maps. You pick a character from a selection of Belmont-alikes then try to outlast a horde of ghoulies and ghosties, growing in power and number over a 30-minute timer. The game’s first great curveball is how it handles shooting. Each weapon is mechanical­ly unique, with different AoEs, fire rates, and damage profiles. Instead of directly targeting enemies, the weapons have a timed firing pattern influenced by you and your enemies’ positionin­g.

With six weapons maximally upgraded and at least a few of them ‘evolved’ through item combos, your character lets out a constant torrent of projectile­s pushing back an endless wave of foes. It practicall­y plays itself at this point, but that’s part of the fun. The closest thing I can compare it to is when you whip up a deathball of units in an RTS or more tactical RPG. It pokes that same lizard brain pleasure centre for me as when I drag to select a doomstack of Battlecrui­sers in StarCraft, or a partyful of mages with Melf’s Minute Meteors in Baldur’s Gate, click on an enemy, and

watch the sparks fly.

I certainly enjoy Vampire Survivors on my desktop, but I think it really sings on Steam Deck (or, failing that, a thin and light laptop). I got most of my gameplay for this review in on my couch or out on the porch. Untethered from a desktopgra­de CPU, Vampire does start to chug a bit in those late run steamroll sequences, but the game doesn’t really demand twitch reflexes and I honestly kind of like the effect – it feels like my Deck is straining under the weight of all those meteors. Creator Poncle plans to transition it to a new, hopefully more stable, engine by year’s end.

Vampire Survivors is a killer little game, a fun roguelike that absolutely hooked me. It’ll also only kill your free time, not your wallet.

Vampire Survivors would be worth a look even if it wasn’t the price of a latte. It also works well on low-spec PCs.

Ted Litchfield

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"With six weapons maximally upgraded and at least a few of them ‘evolved’ through item combos, your character lets out a constant torrent of projectile­s"

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