Australian Guitar

TYPES OF PEDALS

BROADLY SPEAKING, THERE ARE FOUR MAIN TYPES OF EFFECTS TO FOCUS ON, ALTHOUGH THERE’S A LOT OF SUBTYPES THAT YOU CAN DELVE INTO AS YOUR TASTES AND NEEDS DEVELOP.

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FUZZ

Generated by pushing transistor­s into clipping, this abrasive type of signal mangling defined the tones of early rock and psychedeli­a, becoming synonymous with players like Jimi Hendrix. Over time, more refined pedals came out, like the Big Muff, a pedal that promised smooth, ‘violin-like’ sustain that was a far cry from the lesscontro­lled sound of pedals like the Superfuzz, Fuzz Face and Tonebender. Ironically for a fuzz, the Big Muff has more in common with most overdrives than fuzzes in terms of its circuit.

OVERDRIVE

Ushered in by the ground-breaking Ibanez

Tube Screamer, the goal of overdrives was simple – to emulate the distinctiv­e sound of clipping or saturation of the guitar signal caused by a tube amp. To some degree, this was achieved, but something else incredibly useful happened – by boosting the guitar signal so that it drove a tube amp into distortion earlier, as well as making the signal more mid-forward, the Tube Screamer also made tube amps sound better too.

DISTORTION

Essentiall­y a more aggressive overdrive, distortion pedals clipped the guitar signal more heavily. Where overdrives like the Tube Screamer or Boss Blues Driver employed ‘soft clipping’ diodes to clip the guitar signal, distortion pedals tend to employ ‘hard clipping’ after their amplificat­ion circuits, which chops up guitar signals into something that much more closely resembles a square wave.

DELAY

This effect which covers a deceptivel­y large spread of pedals. At its core, delay is echo, and the first units in this area did just that, using tape loops. Pedals using bucket-brigade compact chips followed, and then eventually a jump to digital chips occurred.

The thing is, many other types of effects were created by time-based manipulati­on of signals; flanging was achieved in the early days by running two tape machines and slowing one down; chorus was the same concept but with alternatin­g speed. The more that engineers experiment­ed, the more effect types they created. Digital delays were the real game changer, as they simply recorded and looped a buffer of audio – this in turn led to not only the guitar looper pedal, but also the pitch shifter. Today even the wildest, most out-there delay, glitch and looping pedals, from the Red Panda Particle to the Montreal Assembly Count to Five can trace their origins back to being able to digitally record and replay a buffer of audio.

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