Bloomberg Businessweek (Asia)

SHOP TALK

Excerpts from an interview in Slack with SLACK CEO STEWART BUTTERFIEL­D

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After he sold the photo-sharing website Flickr to Yahoo! in 2005 and gave up on Glitch, a computer game, in 2012, Stewart Butterfiel­d and his company launched the collaborat­ive messaging tool Slack. Today, 2.7 million people use Slack daily; 800,000 of them pay for it. The company has raised $540 million, most recently at a valuation of $3.8 billion. We joined Butterfiel­d for an in-Slack interview. He’d just been in Melbourne, where Slack opened its first office Down Under.

Toph Tucker 4:29 PM Hi, Stewart!

It’s a pleasure

Stewart Butterfiel­d 4:31 PM

G’day, mate!

TT 4:31 PM Congrats on Australia and funding and generally being a very successful person!

SB 4:31 PM Well, that is very kind.

TT 4:49 PM Are there particular­ly exciting uses you see people finding for Slack?

4:49 And: Do you care about having a legacy through that?

SB 4:50 PM I think the examples I like best are the ways in which people have altered the ways in which they work, even slightly. For example, eliminatin­g the daily “stand-up” meeting in favor of a round of messages in Slack.

4:50 And the vain part of me would like to have a legacy of some kind. … I think most people want to make some kind of dent in the universe.

TT 4:50 PM

4:53 Do you think group chat as a mode of working can ever go too far? Like, I bet you saw that Jason Fried post: Group chat is like being in an all-day meeting with random participan­ts and no agenda.

SB 4:53 PM Oh, yeah—that was prepostero­us. 4:53 It’s content marketing! 4:54 He is a very smart guy, but either he’s missing something there or he’s

just talking up his book [ Remote: Office

Not Required].

4:54 E-mail is also an all-day meeting with random participan­ts and no agenda.

4:55 Except you happen to open them all individual­ly, and there’s a lot more overhead.

4:55 Most physical workspaces are all-day meetings with random participan­ts and no agenda.

TT 4:55 PM E-mail is batched at least, offices … maybe offices just have norms people are more accustomed to?

SB 4:56 PM But his ideal world there is some platonic ideal—Nietzschea­n übermensch­en who just sit around thinking genius thoughts all day and don’t have any business talking to other people. Designers? I don’t know.

4:56 In the real world, people have to talk to each other to get work done.

TT 5:00 PM What might Slack be or mean to people in 5 or 10 years? Is it group chat or something more?

SB 5:01 PM Well, we have never said “chat,” and we never would.

5:02 That trivialize­s what people actually do. Workplace communicat­ion is important to its participan­ts. But it already isn’t just people talking to one another. It’s also giant flows of data and informatio­n and a window into the workflows and business processes around the company.

5:02 In our Slack instance (430 employees and a couple hundred active guest accounts) we do about 35k messages a day from humans.

5:03 But there are another 150k-200k messages each day from machines.

TT 5:03 PM Wow.

SB 5:04 PM So in 5 to 10 years, we’ll see more and more of that. It becomes “an operating system for your team” … except now it’s much more literal.

TT 4:37 PM There’s this eerie recurrence in your career of building a microcosm, building a tool within that game world, and then spinning the tool out.

4:37 Is that, like, how you think?

SB 4:38 PM Well, neither of them were actually parts of the game.

4:38 In the case of Flickr, that’s a story that was published at the time and which we tried to get corrected, but … ¯\_( )_/¯

TT 4:38 PM I stand corrected!!

SB 4:39 PM Flickr was in fact something we came up with that we could build taking advantage of technical infrastruc­ture we’d already created, but which we could finish (and bring to market) sooner.

4:39 And Slack was just a builtfrom-scratch version of the jury-rigged and hacked-together system for internal communicat­ion we built while working on Glitch.

4:40 So the common thing in both cases was a desperate attempt to find something to salvage from a bunch of wasted work.

4:42 Reminds me of a point that Dan Savage is fond of making, with respect to romantic relationsh­ips:

4:43 “We think that the only ‘successful’ relationsh­ip is one that ends in the death of one of the partners. Anything that ends before one party dies is a failure.”

TT 4:43 PM Right, but there can never be a true game never ending.

SB 4:44 PM But there can be successful relationsh­ips that conclude before either party dies. And it is much more healthy to think that.

TT 4:51 PM One of my questions is, “Are you happy?”

SB 4:52 PM I asked around in the room here, and the consensus is, “I guess you’re happy … fundamenta­lly.”

4:52 But they see me being angry sometimes.

4:52 I do think I am happier than most people.

4:52 Or, more contented? More at peace?

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