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Computer Arts - - Insight -

MICHAEL WOODRUFF VR is a great and novel way of ad­dress­ing a lot of the prob­lems other sto­ry­telling for­mats strug­gle with.

CHRIS MARTY WEAVER In years to come, VR will po­ten­tially rev­o­lu­tionise ed­u­ca­tion and how his­tory and science are taught. Un­like 3D film, I feel VR is more than the lat­est fad.

SAVVAS DEMETRIOU Vir­tual re­al­ity is good to ex­per­i­ment with, but needs to evolve fur­ther be­fore it can be ap­plied to arts, ad­ver­tis­ing or de­sign.

LEN MASSAAR Un­less and un­til VR de­vices are af­ford­able, and truly cross-plat­form, VR is un­likely to un­leash its true long-term po­ten­tial.

@JACOBLEEDESIGN VR will be mas­sive for events and prod­uct launches be­fore it’s re­fined for use at home. The pos­si­bil­i­ties are ex­cit­ing.

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