Computer Arts - - Special Report -

Much like the Ocu­lus Rift, the HTC Vive needs to be teth­ered to a pow­er­ful desk­top GPU – but the re­sult is the abil­ity to cre­ate im­mer­sive, ac­tive VR. One huge ben­e­fit is the abil­ity to move around space (a min­i­mum of 2x1.5m is rec­om­mended by HTC) – it works by us­ing two sen­sors po­si­tioned in the cor­ner of the room that track the where­abouts of the head­set by sweep­ing with lasers.

The Vive comes with two hand­held con­trollers, mean­ing greater ca­pa­bil­ity for menus, nav­i­ga­tion and ges­ture recog­ni­tion – and the head­set also sports a front-fac­ing cam­era, giv­ing de­sign­ers the abil­ity to build the real world into games or ex­pe­ri­ences. Price: £760.


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