Computer Arts - - Special Report -

The Ocu­lus Rift re­quires a wired con­nec­tion to a high-spec (and of­ten very ex­pen­sive) gam­ing PC, run­ning Win­dows 7 or higher, but the pay­off is the abil­ity to cre­ate pro­cess­ing-heavy in­ter­ac­tive ex­pe­ri­ences and games. When it first launched, the Rift couldn’t do room-scale VR (so users had to sit, or stand still), but the re­cent ad­di­tion of an ad­di­tional low-la­tency con­stel­la­tion track­ing sys­tem means users can now walk around – just be aware, not all users will have this ca­pa­bil­ity. The same ap­plies to the newly launched Touch con­trollers, which can be pur­chased to add greater in­ter­ac­tiv­ity.

The Rift’s in­te­grated VR au­dio sys­tem is ex­cel­lent, and is widely con­sid­ered bet­ter than its com­peti­tor, the HTC Vive. Price: £550.


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